48 lines
1.7 KiB
C
48 lines
1.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* common.h: Includes for common stuff
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*
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* Known contributors to this file:
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*
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*/
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#ifndef COMMON_H
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#define COMMON_H
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#include <stdio.h> /* FILE */
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#include "misc.h" /* s_char coord natid */
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#include "sect.h" /* struct sctstr */
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#include "ship.h" /* struct shpstr */
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#include "land.h" /* struct lndstr */
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#include "plane.h" /* struct plnstr */
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#include "nuke.h" /* struct nchrstr */
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#include "nsc.h" /* struct castr struct nstr_sect struct nstr_item */
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#include "xy.h" /* struct range */
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#include "prototypes.h" /* must come at end, after defines and typedefs */
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#endif
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