85 lines
2.3 KiB
C
85 lines
2.3 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* lost.c: List lost items
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*
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* Known contributors to this file:
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* Steve McClure, 1997
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*/
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#include <config.h>
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#include "player.h"
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#include "nsc.h"
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#include "file.h"
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#include "lost.h"
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#include "commands.h"
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int
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lost(void)
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{
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int nlost;
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struct nstr_item ni;
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struct loststr lost;
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time_t now;
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if (!player->argp[1]) {
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if (!snxtitem(&ni, EF_LOST, "*"))
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return RET_SYN;
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} else {
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if (!snxtitem(&ni, EF_LOST, player->argp[1]))
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return RET_SYN;
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}
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prdate();
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nlost = 0;
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time(&now);
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pr("DUMP LOST ITEMS %ld\n", (long)now);
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if (player->god)
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pr("owner ");
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pr("type id x y timestamp\n");
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while (nxtitem(&ni, &lost)) {
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if (lost.lost_owner == 0)
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continue;
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if (lost.lost_owner != player->cnum && !player->god)
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continue;
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if (player->god)
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pr("%d ", lost.lost_owner);
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pr("%d %d ", lost.lost_type, lost.lost_id);
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prxy("%d %d ", lost.lost_x, lost.lost_y, player->cnum);
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pr("%ld\n", (long)lost.lost_timestamp);
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nlost++;
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}
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if (nlost == 0) {
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if (player->argp[1])
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pr("%s: Nothing lost.\n", player->argp[1]);
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else
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pr("%s: Nothing lost.\n", "");
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} else
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pr("%d lost item%s.\n", nlost, splur(nlost));
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return RET_OK;
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}
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