empserver/src/lib/gen/mapdist.c

110 lines
2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* mapdist.c: Return the distance between two sectors
*
* Known contributors to this file:
*
*/
/*
* mapdist returns (integer) distance between two sectors.
*/
#include <config.h>
#include "misc.h"
#include "gen.h"
#include "optlist.h"
int
diffx(int x1, int x2)
{
int dx;
dx = x1 - x2;
dx = dx % WORLD_X;
if (dx > WORLD_X / 2)
dx = dx - WORLD_X;
if (dx < -WORLD_X / 2)
dx = dx + WORLD_X;
return dx;
}
int
diffy(int y1, int y2)
{
int dy;
dy = y1 - y2;
dy = dy % WORLD_Y;
if (dy > WORLD_Y / 2)
dy = dy - WORLD_Y;
if (dy < -WORLD_Y / 2)
dy = dy + WORLD_Y;
return dy;
}
int
deltax(int x1, int x2)
{
int dx;
dx = abs(x1 - x2);
dx = dx % WORLD_X;
if (dx > WORLD_X / 2)
dx = WORLD_X - dx;
return dx;
}
int
deltay(int y1, int y2)
{
int dy;
dy = abs(y1 - y2);
dy = dy % WORLD_Y;
if (dy > WORLD_Y / 2)
dy = WORLD_Y - dy;
return dy;
}
int
mapdist(int x1, int y1, int x2, int y2)
{
int dx, dy;
x1 = x1 % WORLD_X;
y1 = y1 % WORLD_Y;
x2 = x2 % WORLD_X;
y2 = y2 % WORLD_Y;
dx = deltax(x1, x2);
dy = deltay(y1, y2);
if (dx > dy)
return (dx - dy) / 2 + dy;
return dy;
}