empserver/src/lib/global/land.c

217 lines
6.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* land.c: Land unit characteristics
*
* Known contributors to this file:
* Thomas Ruschak, 1992
* Ken Stevens, 1995
* Steve McClure, 1998-2000
*/
#include <config.h>
#include "misc.h"
#include "land.h"
struct lchrstr lchr[] = {
/* name
lcm, hcm, mil, gun, shell, tech, $,
att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, mxl
flags, nv
cargo
*/
{{0, 20, 0, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"cav cavalry",
10, 5, 0, 0, 0, 30, 500,
1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_RECON | L_LIGHT,
},
{{0, 25, 1, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
"linf light infantry",
8, 4, 0, 0, 0, 40, 300,
1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
L_ASSAULT | L_LIGHT,
},
{{0, 100, 0, 0, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
"inf infantry",
10, 5, 0, 0, 0, 50, 500,
1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_ASSAULT | L_LIGHT,
},
{{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
"mtif motor inf",
15, 10, 0, 0, 0, 190, 400,
1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
L_LIGHT,
},
{{0, 100, 8, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
"mif mech inf",
15, 10, 0, 0, 0, 190, 800,
1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
L_LIGHT,
},
{{0, 100, 4, 0, 0, 0, 0, 0, 60, 0, 0, 0, 0, 0},
"mar marines",
10, 5, 0, 0, 0, 140, 1000,
1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
L_MARINE | L_ASSAULT | L_LIGHT,
},
{{0, 25, 200, 10, 300, 100, 100, 10, 300, 0, 200, 100, 0, 0},
"sup supply",
10, 5, 0, 0, 0, 50, 500,
0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_LIGHT | L_SUPPLY,
},
{{0, 990, 990, 200, 990, 500, 500, 100, 990, 990, 990, 990, 0, 150},
"tra train",
100, 50, 0, 0, 0, 40, 3500,
0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
L_XLIGHT | L_TRAIN | L_HEAVY | L_SUPPLY,
},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
"spy infiltrator",
10, 5, 0, 0, 0, 40, 750,
0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
},
{{0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
"com commando",
10, 5, 0, 0, 0, 55, 1500,
0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
L_ASSAULT | L_RECON | L_LIGHT | L_SPY,
},
{{0, 20, 5, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"aau aa unit",
20, 10, 0, 0, 0, 70, 500,
0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
L_FLAK | L_LIGHT,
},
{{0, 25, 40, 10, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
"art artillery",
20, 10, 0, 0, 0, 35, 800,
0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
L_LIGHT,
},
{{0, 25, 20, 6, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"lat lt artillery",
20, 10, 0, 0, 0, 70, 500,
0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
L_LIGHT,
},
{{0, 25, 80, 12, 0, 0, 0, 0, 24, 0, 0, 0, 0, 0},
"hat hvy artillery",
40, 20, 0, 0, 0, 100, 800,
0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
0,
},
{{0, 25, 40, 10, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
"mat mech artillery",
20, 10, 0, 0, 0, 200, 1000,
0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
L_LIGHT,
},
{{0, 20, 3, 0, 0, 0, 0, 0, 12, 0, 0, 0, 0, 0},
"eng engineer",
10, 5, 0, 0, 0, 130, 3000,
1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
L_ENGINEER | L_ASSAULT | L_LIGHT,
},
{{0, 20, 4, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0},
"meng mech engineer",
10, 5, 0, 0, 0, 260, 4500,
1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
L_ENGINEER | L_ASSAULT | L_LIGHT,
},
{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
"lar lt armor",
10, 5, 0, 0, 0, 150, 600,
2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
L_RECON | L_LIGHT,
},
{{0, 100, 3, 0, 0, 0, 0, 0, 48, 0, 0, 0, 0, 0},
"har hvy armor",
20, 10, 0, 0, 0, 120, 500,
2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
0,
},
{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
"arm armor",
20, 10, 0, 0, 0, 170, 1000,
3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
L_LIGHT,
},
{{0, 50, 4, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0},
"sec security",
10, 5, 0, 0, 0, 170, 600,
1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
L_SECURITY | L_LIGHT,
},
{{0, 10, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0},
"rad radar unit",
10, 5, 0, 0, 0, 270, 1000,
0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
L_XLIGHT | L_RADAR | L_LIGHT,
},
/* name
lcm, hcm, mil, gun, shell, tech, $,
att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl,
flags, nv
cargo
*/
{{0},
NULL,
0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0,
}
};