empserver/src/lib/commands/scra.c

184 lines
5.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* scra.c: Scrap ships, planes or land units
*
* Known contributors to this file:
* Steve McClure, 2000
* Markus Armbruster, 2004-2012
*/
#include <config.h>
#include <ctype.h>
#include "commands.h"
#include "optlist.h"
#include "plague.h"
#include "unit.h"
int
scra(void)
{
struct nstr_item ni;
union empobj_storage item;
int type, n;
struct sctstr sect;
struct mchrstr *mp;
struct plchrstr *pp;
struct lchrstr *lp;
char *p;
i_type i;
char prompt[128];
char buf[1024];
float eff;
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
switch (*p) {
case 's':
type = EF_SHIP;
break;
case 'p':
type = EF_PLANE;
break;
case 'l':
type = EF_LAND;
break;
default:
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
if (!snxtitem(&ni, type, player->argp[2], NULL))
return RET_SYN;
n = 0;
while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
n++;
}
snprintf(prompt, sizeof(prompt), "Really scrap %d %s%s [n]? ",
n, ef_nameof(type), splur(n));
if (!confirm(prompt))
return RET_FAIL;
snxtitem_rewind(&ni);
while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
if (opt_MARKET) {
if (ontradingblock(type, &item.ship)) {
pr("You cannot scrap an item on the trading block!\n");
continue;
}
}
getsect(item.gen.x, item.gen.y, &sect);
if (type == EF_SHIP) {
if (!player->owner
&& relations_with(sect.sct_own, player->cnum) < FRIENDLY) {
pr("%s is not in a friendly harbor!\n",
prship(&item.ship));
continue;
}
if (sect.sct_type != SCT_HARBR || sect.sct_effic < 60) {
pr("%s is not in a 60%% efficient harbor!\n",
prship(&item.ship));
continue;
}
if (mchr[item.ship.shp_type].m_flags & M_TRADE) {
pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
sprintf(prompt,
"Are you really sure that you want to scrap %s (n)? ",
prship(&item.ship));
if (!confirm(prompt)) {
pr("%s not scrapped\n", prship(&item.ship));
continue;
}
}
} else {
if (!player->owner
&& relations_with(sect.sct_own, player->cnum) != ALLIED) {
pr("%s is not in an allied sector!\n",
unit_nameof(&item.gen));
continue;
}
if (type == EF_PLANE
&& (sect.sct_type != SCT_AIRPT || sect.sct_effic < 60)) {
pr("%s is not in a 60%% efficient airfield!\n",
prplane(&item.plane));
continue;
}
}
pr("%s scrapped in %s\n",
unit_nameof(&item.gen),
xyas(item.gen.x, item.gen.y, player->cnum));
unit_drop_cargo(&item.gen, sect.sct_own);
if (type == EF_SHIP) {
eff = item.ship.shp_effic / 100.0;
mp = &mchr[(int)item.ship.shp_type];
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (load_comm_ok(&sect, item.ship.shp_own, i,
-item.ship.shp_item[i]))
sect.sct_item[i] += item.ship.shp_item[i];
}
sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
if (item.ship.shp_pstage == PLG_INFECT
&& sect.sct_pstage == PLG_HEALTHY)
sect.sct_pstage = PLG_EXPOSED;
} else if (type == EF_LAND) {
eff = item.land.lnd_effic / 100.0;
lp = &lchr[(int)item.land.lnd_type];
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (load_comm_ok(&sect, item.land.lnd_own, i,
-item.land.lnd_item[i]))
sect.sct_item[i] += item.land.lnd_item[i];
}
sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
if (item.land.lnd_pstage == PLG_INFECT
&& sect.sct_pstage == PLG_HEALTHY)
sect.sct_pstage = PLG_EXPOSED;
} else {
eff = item.land.lnd_effic / 100.0;
pp = &plchr[(int)item.plane.pln_type];
sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
sect.sct_item[I_MILIT] += pp->pl_crew;
}
item.gen.effic = 0;
put_empobj(type, item.gen.uid, &item.gen);
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (sect.sct_item[i] > ITEM_MAX)
sect.sct_item[i] = ITEM_MAX;
}
putsect(&sect);
}
return RET_OK;
}