62 lines
2.8 KiB
Perl
62 lines
2.8 KiB
Perl
.TH Concept "Infrastructure"
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.NA Infrastructure "Making your sectors better"
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.LV Basic
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.s1
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INFRASTRUCTURE
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.s1
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The infrastructure of your sectors determines how well your sectors
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defend, and how well you can move commodities and vehicles (land units)
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through your sectors.
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.s1
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You can improve the "road", "rail" and "defense" efficiency of all of your
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sectors, given that you have the correct commodities, enough mobility and
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enough money.
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.s1
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The "road" infrastructure determines how well (i.e. the mobility cost)
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commodities and non-train vehicles travelling through your sector are able
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to move at both distribution time and while you are moving them by hand.
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.s1
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The "rail" infrastructure determines how well (i.e. the mobility cost)
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trains are able to move through your sectors.
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.s1
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The "defense" infrastructure determines how well (i.e. the defense factor)
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your sector defends itself. There is a maximum amount that the sector
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may obtain. Use the "show sect stats" to see what the maximum values are.
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.s1
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So, what you can do, by using up some commodities, mobility and cash,
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is to create a pseudo-highway network through non-highway sectors. You can
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still create highway sectors for just the designation fee of the sector,
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but it costs you a whole sector to use it. This is a trade-off for
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both being able to use the sector and still move things through it at a
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reasonable cost.
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.s1
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When you "improve" the infrastructure of your sectors, you are improving on
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the efficiency of part of that sector (either road, rail or defense.) By
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improving it, it's statistics get better. For roads and rails, that means
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that the mobility cost to move through goes down. For defense, that means
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that you are building up the "defenses" of the sector towards the maximum
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allowed (see "show sector stats" for the maximum values.)
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.s1
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Since infrastructure is on an efficiency basis, it takes damage just like
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regular efficiency. So, when a sector is shelled or bombed, the infrastructure
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there is damaged in an efficiency based manner.
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.s1
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Infrastructure is also not affected by rebuilding the sector. So, once
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you build infrastructure, it stays in place until the sector is damaged in
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some way.
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.s1
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Use the "sinfrastructure" command to see what the current infrastructure of
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your country looks like.
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.s1
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Use the "improve" command to improve the infrastructure of your sectors.
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.s1
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To find out the required amounts of materials, mobility, and money
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use the "show sect build" command.
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.s1
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Also, defensive infrastructure is not always improvable. See the version
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info to see if the DEFENSE_INFRA option is enabled or not. If it is not
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enabled, the defense infrastructure of the sector is always the same
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as the efficiency of the sector. If it is enabled, you must improve your
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sectors defensive values using the "improve" command.
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.s1
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.SA "improve, sinfrastructure, Mobility, Sectors"
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