Trade ships are now enabled when a ship type with capability trade exists. No such type exists by default; to enable trade ships, deities have to customize table ship-chr. Before, trade ship types were ignored when option TRADESHIPS was disabled. Except for xdump ship-chr, which happily dumped unusable trade ship types.
38 lines
1.1 KiB
Perl
38 lines
1.1 KiB
Perl
.TH Command PAYOFF
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.NA payoff "Find out the current payoff of a trade ship"
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.LV Expert
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.SY "payoff [<SHIP/FLEET> | <SECTS>]"
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The payoff command gives a census of your trade ships, and lists the
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payoff they would give if scuttled at the current sector. Payoff can
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only be calculated for trade ships you built yourself, not for ships
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you `acquired' from somebody else.
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.s1
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The <SHIP/FLEET> and <SECTS> arguments are provided in case you only
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wish to look at one ship
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or one fleet or all ships within a given area.
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.s1
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Payoff expects an argument. To see every trade ship you own, give it
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the argument '*', or type "ship *".
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.s1
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The report format contains the following fields:
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.s1
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.in \w'shiptype\0\0'u
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.L shp#
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the ship number
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.L shiptype
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the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc,
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.L x,y
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the ship's current location (relative to your capital),
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.L $$
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the money you would get if you scuttled this ship
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.in
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.s1
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For example:
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.EX payoff *
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.NF
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shp# ship type orig x,y x,y dist $$
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5 ts2 trade ship 2 2,2 21,-13 17 $5050.00
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1 ship
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.FI
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.s1
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.SA "Trade-ships, sonar, torpedo, upgrade, Ships"
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