empserver/src/lib/update/nav_util.c

236 lines
6.4 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nav_util.c: Utilities for autonav and sail
*
* Known contributors to this file:
*
*/
#include <config.h>
#include "item.h"
#include "land.h"
#include "nsc.h"
#include "path.h"
#include "plague.h"
#include "plane.h"
#include "ship.h"
#include "update.h"
/* load a specific ship given its
* location and what field to modify.
* new autonav code
* Chad Zabel 6/1/94
*/
int
load_it(struct shpstr *sp, struct sctstr *psect, int i)
{
int shipown, amount, ship_amt, sect_amt;
int abs_max, max_amt, transfer;
i_type comm;
struct mchrstr *vship;
amount = sp->shp_lend[i];
shipown = sp->shp_own;
comm = sp->shp_tend[i];
if (CANT_HAPPEN(comm <= I_NONE || comm > I_MAX))
return 0;
ship_amt = sp->shp_item[comm];
sect_amt = psect->sct_item[comm];
/* check for disloyal civilians */
if (psect->sct_oldown != shipown && comm == I_CIVIL) {
wu(0, shipown,
"Ship #%d - unable to load disloyal civilians at %s.",
sp->shp_uid, xyas(psect->sct_x, psect->sct_y, psect->sct_own));
return 0;
}
if (comm == I_CIVIL || comm == I_MILIT)
sect_amt--; /* leave 1 civ or mil to hold the sector. */
vship = &mchr[(int)sp->shp_type];
abs_max = max_amt = vship->m_item[comm];
if (!abs_max)
return 0; /* can't load the ship, skip to the end. */
max_amt = MIN(sect_amt, max_amt - ship_amt);
if (max_amt <= 0 && (ship_amt != abs_max)) {
sp->shp_autonav |= AN_LOADING;
return 0;
}
transfer = amount - ship_amt;
if (transfer > sect_amt) { /* not enough in the */
transfer = sect_amt; /* sector to fill the */
sp->shp_autonav |= AN_LOADING; /* ship, set load flag */
}
if (ship_amt + transfer > abs_max) /* Do not load more */
transfer = abs_max - ship_amt; /* then the max alowed */
/* on the ship. */
if (transfer <= 0)
return 0; /* nothing to move */
sp->shp_item[comm] = ship_amt + transfer;
if (comm == I_CIVIL || comm == I_MILIT)
sect_amt++; /*adjustment */
psect->sct_item[comm] = sect_amt - transfer;
/* deal with the plague */
if (psect->sct_pstage == PLG_INFECT && sp->shp_pstage == PLG_HEALTHY)
sp->shp_pstage = PLG_EXPOSED;
if (sp->shp_pstage == PLG_INFECT && psect->sct_pstage == PLG_HEALTHY)
psect->sct_pstage = PLG_EXPOSED;
return 1; /* we did someloading return 1 to keep */
/* our loop happy in nav_ship() */
}
/* unload_it
* A guess alot of this looks like load_it but because of its location
* in the autonav code I had to split the 2 procedures up.
* unload_it dumps all the goods from the ship to the harbor.
* ONLY goods in the trade fields will be unloaded.
* new autonav code
* Chad Zabel 6/1/94
*/
void
unload_it(struct shpstr *sp)
{
struct sctstr *sectp;
int i;
int landowner;
int shipown;
i_type comm;
int sect_amt;
int ship_amt;
int max_amt;
sectp = getsectp(sp->shp_x, sp->shp_y);
landowner = sectp->sct_own;
shipown = sp->shp_own;
for (i = 0; i < TMAX; ++i) {
if (sp->shp_tend[i] == I_NONE || sp->shp_lend[i] == 0)
continue;
if (landowner == 0)
continue;
if (sectp->sct_type != SCT_HARBR)
continue;
comm = sp->shp_tend[i];
if (CANT_HAPPEN(comm <= I_NONE || comm > I_MAX))
continue;
ship_amt = sp->shp_item[comm];
sect_amt = sectp->sct_item[comm];
/* check for disloyal civilians */
if (sectp->sct_oldown != shipown && comm == I_CIVIL) {
wu(0, sp->shp_own,
"Ship #%d - unable to unload civilians into a disloyal sector at %s.",
sp->shp_uid, xyas(sectp->sct_x, sectp->sct_y,
sectp->sct_own));
continue;
}
if (comm == I_CIVIL)
ship_amt--; /* This leaves 1 civs on board the ship */
max_amt = MIN(ship_amt, ITEM_MAX - sect_amt);
if (max_amt <= 0)
continue;
sp->shp_item[comm] = ship_amt - max_amt;
sectp->sct_item[comm] = sect_amt + max_amt;
if (sectp->sct_pstage == PLG_INFECT && sp->shp_pstage == PLG_HEALTHY)
sp->shp_pstage = PLG_EXPOSED;
if (sp->shp_pstage == PLG_INFECT && sectp->sct_pstage == PLG_HEALTHY)
sectp->sct_pstage = PLG_EXPOSED;
}
}
/* auto_fuel_ship
* Assume a check for fuel=0 has already been made and passed.
* Try to fill a ship using petro. and then oil.
* new autonav code.
* This should be merged with the fuel command someday.
* Chad Zabel 6/1/94
*/
void
auto_fuel_ship(struct shpstr *sp)
{
double d;
int totalfuel = 0;
int need;
int maxfuel;
int newfuel = 0;
int add_fuel = 0;
if (opt_FUEL == 0)
return;
getship(sp->shp_uid, sp); /* refresh */
/* fill with petrol */
maxfuel = mchr[(int)sp->shp_type].m_fuelc;
d = maxfuel / 5.0;
if (d - (int)d > 0.0)
d++;
need = (int)d;
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_PETROL, need);
add_fuel += newfuel * 5;
if (add_fuel > maxfuel)
add_fuel = maxfuel;
sp->shp_fuel += add_fuel;
totalfuel += add_fuel;
if (totalfuel == maxfuel) {
putship(sp->shp_uid, sp);
return; /* the ship is full */
}
add_fuel = 0;
/* fill with oil */
d = (maxfuel - totalfuel) / 50.0;
if (d - (int)d > 0.0)
d++;
need = (int)d;
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_OIL, need);
add_fuel = newfuel * 50;
if (add_fuel > maxfuel)
add_fuel = maxfuel;
sp->shp_fuel += add_fuel;
putship(sp->shp_uid, sp);
}