236 lines
6.4 KiB
C
236 lines
6.4 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* nav_util.c: Utilities for autonav and sail
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "item.h"
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#include "land.h"
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#include "nsc.h"
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#include "path.h"
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#include "plague.h"
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#include "plane.h"
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#include "ship.h"
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#include "update.h"
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/* load a specific ship given its
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* location and what field to modify.
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* new autonav code
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* Chad Zabel 6/1/94
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*/
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int
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load_it(struct shpstr *sp, struct sctstr *psect, int i)
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{
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int shipown, amount, ship_amt, sect_amt;
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int abs_max, max_amt, transfer;
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i_type comm;
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struct mchrstr *vship;
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amount = sp->shp_lend[i];
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shipown = sp->shp_own;
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comm = sp->shp_tend[i];
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if (CANT_HAPPEN(comm <= I_NONE || comm > I_MAX))
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return 0;
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ship_amt = sp->shp_item[comm];
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sect_amt = psect->sct_item[comm];
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/* check for disloyal civilians */
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if (psect->sct_oldown != shipown && comm == I_CIVIL) {
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wu(0, shipown,
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"Ship #%d - unable to load disloyal civilians at %s.",
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sp->shp_uid, xyas(psect->sct_x, psect->sct_y, psect->sct_own));
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return 0;
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}
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if (comm == I_CIVIL || comm == I_MILIT)
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sect_amt--; /* leave 1 civ or mil to hold the sector. */
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vship = &mchr[(int)sp->shp_type];
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abs_max = max_amt = vship->m_item[comm];
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if (!abs_max)
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return 0; /* can't load the ship, skip to the end. */
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max_amt = MIN(sect_amt, max_amt - ship_amt);
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if (max_amt <= 0 && (ship_amt != abs_max)) {
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sp->shp_autonav |= AN_LOADING;
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return 0;
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}
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transfer = amount - ship_amt;
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if (transfer > sect_amt) { /* not enough in the */
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transfer = sect_amt; /* sector to fill the */
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sp->shp_autonav |= AN_LOADING; /* ship, set load flag */
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}
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if (ship_amt + transfer > abs_max) /* Do not load more */
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transfer = abs_max - ship_amt; /* then the max alowed */
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/* on the ship. */
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if (transfer <= 0)
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return 0; /* nothing to move */
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sp->shp_item[comm] = ship_amt + transfer;
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if (comm == I_CIVIL || comm == I_MILIT)
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sect_amt++; /*adjustment */
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psect->sct_item[comm] = sect_amt - transfer;
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/* deal with the plague */
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if (psect->sct_pstage == PLG_INFECT && sp->shp_pstage == PLG_HEALTHY)
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sp->shp_pstage = PLG_EXPOSED;
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if (sp->shp_pstage == PLG_INFECT && psect->sct_pstage == PLG_HEALTHY)
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psect->sct_pstage = PLG_EXPOSED;
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return 1; /* we did someloading return 1 to keep */
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/* our loop happy in nav_ship() */
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}
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/* unload_it
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* A guess alot of this looks like load_it but because of its location
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* in the autonav code I had to split the 2 procedures up.
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* unload_it dumps all the goods from the ship to the harbor.
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* ONLY goods in the trade fields will be unloaded.
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* new autonav code
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* Chad Zabel 6/1/94
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*/
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void
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unload_it(struct shpstr *sp)
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{
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struct sctstr *sectp;
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int i;
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int landowner;
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int shipown;
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i_type comm;
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int sect_amt;
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int ship_amt;
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int max_amt;
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sectp = getsectp(sp->shp_x, sp->shp_y);
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landowner = sectp->sct_own;
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shipown = sp->shp_own;
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for (i = 0; i < TMAX; ++i) {
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if (sp->shp_tend[i] == I_NONE || sp->shp_lend[i] == 0)
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continue;
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if (landowner == 0)
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continue;
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if (sectp->sct_type != SCT_HARBR)
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continue;
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comm = sp->shp_tend[i];
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if (CANT_HAPPEN(comm <= I_NONE || comm > I_MAX))
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continue;
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ship_amt = sp->shp_item[comm];
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sect_amt = sectp->sct_item[comm];
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/* check for disloyal civilians */
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if (sectp->sct_oldown != shipown && comm == I_CIVIL) {
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wu(0, sp->shp_own,
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"Ship #%d - unable to unload civilians into a disloyal sector at %s.",
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sp->shp_uid, xyas(sectp->sct_x, sectp->sct_y,
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sectp->sct_own));
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continue;
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}
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if (comm == I_CIVIL)
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ship_amt--; /* This leaves 1 civs on board the ship */
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max_amt = MIN(ship_amt, ITEM_MAX - sect_amt);
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if (max_amt <= 0)
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continue;
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sp->shp_item[comm] = ship_amt - max_amt;
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sectp->sct_item[comm] = sect_amt + max_amt;
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if (sectp->sct_pstage == PLG_INFECT && sp->shp_pstage == PLG_HEALTHY)
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sp->shp_pstage = PLG_EXPOSED;
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if (sp->shp_pstage == PLG_INFECT && sectp->sct_pstage == PLG_HEALTHY)
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sectp->sct_pstage = PLG_EXPOSED;
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}
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}
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/* auto_fuel_ship
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* Assume a check for fuel=0 has already been made and passed.
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* Try to fill a ship using petro. and then oil.
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* new autonav code.
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* This should be merged with the fuel command someday.
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* Chad Zabel 6/1/94
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*/
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void
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auto_fuel_ship(struct shpstr *sp)
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{
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double d;
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int totalfuel = 0;
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int need;
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int maxfuel;
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int newfuel = 0;
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int add_fuel = 0;
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if (opt_FUEL == 0)
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return;
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getship(sp->shp_uid, sp); /* refresh */
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/* fill with petrol */
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maxfuel = mchr[(int)sp->shp_type].m_fuelc;
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d = maxfuel / 5.0;
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if (d - (int)d > 0.0)
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d++;
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need = (int)d;
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newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
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I_PETROL, need);
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add_fuel += newfuel * 5;
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if (add_fuel > maxfuel)
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add_fuel = maxfuel;
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sp->shp_fuel += add_fuel;
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totalfuel += add_fuel;
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if (totalfuel == maxfuel) {
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putship(sp->shp_uid, sp);
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return; /* the ship is full */
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}
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add_fuel = 0;
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/* fill with oil */
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d = (maxfuel - totalfuel) / 50.0;
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if (d - (int)d > 0.0)
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d++;
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need = (int)d;
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newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
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I_OIL, need);
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add_fuel = newfuel * 50;
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if (add_fuel > maxfuel)
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add_fuel = maxfuel;
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sp->shp_fuel += add_fuel;
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putship(sp->shp_uid, sp);
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}
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