
(show_nuke_capab, vers, xdvisible, build.t, Options.t): Remove opt_DRNUKE and replace with the following check drnuke_const > MIN_DRNUKE_CONST. Set MIN_DRNUKE_CONST to 0.001 to prevent issues with tiny values. Change the default drnuke_const to 0.0 because in the stock game opt_DRNUKE was disabled.
55 lines
2.4 KiB
Perl
55 lines
2.4 KiB
Perl
.TH Server OPTIONS
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.NA Options "Server options"
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.LV Expert
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.nf
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The following options are from KSU code:
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SHOWPLANE: planes/units on ships/units up for trade are shown
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PINPOINT(etc): Missile exist which target ships instead of sectors
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SAIL: another way to automatically move ships (may also be buggy)
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DEMANDUPDATE: updates may be allowed on player demand
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The following options were introduced in the Chainsaw server:
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EASY_BRIDGES: bridges can be built from any sector
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SUPER_BARS: gold bars aren't destroyed by shelling or bombing
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ALL_BLEED: you get tech bleed from all countries, not just allies
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SLOW_WAR: War declaring takes time. No land attacks unless at war.
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NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
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TRADESHIPS: you can build/nav/scuttle trade ships to make money
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FUEL: ships need fuel to gain mobility
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RES_POP: Research affects max sector population.
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NOFOOD: No food is required.
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BLITZ: Players get infinite BTU's.
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NO_PLAGUE: Plague is disabled.
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FALLOUT: Sectors are damaged by radiation for a few updates after blast
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The following options were introduced in the Empire2 Server:
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HIDDEN: Hides information about countries you haven't contacted
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LOSE_CONTACT: In HIDDEN, lose contact after a few updates
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BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
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INTERDICT_ATT: Interdict units & mil as they move in after an attack
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The following options were introduced in the Empire4 Server:
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BRIDGETOWERS: You can build bridge towers, which allow you to build
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bridges from them.
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DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
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sector efficiency for defensive values.
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GODNEWS: The world is told via news when deities are giving or taking
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things from players.
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GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
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own risk!
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GO_RENEW: Gold and Oil are renewable resources.
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MOB_ACCESS: Allows real-time updating of mobility.
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MARKET: Time-delay market and trade.
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LOANS: Allows S&L type interaction between countries.
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LANDSPIES: Creates land unit style spies.
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NO_FORT_FIRE: Forts cannot fire.
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TECH_POP: Technology costs more to make as your civilian population
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grows past 50,000 civilians.
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TREATIES: Sign treaties with your friends and enemies, and breaking of
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them is reported in the news.
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.fi
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.SA "Hidden, Server, version"
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