empserver/info/arm.t
Markus Armbruster 2e40a4bb90 Change nuke storage and commands to match other units:
(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n,
nuk_types by nuk_type, nuk_plane.  Add nuk_land for completeness, like
nuk_ship it's not yet used.
(nuke_ca): Update accordingly: replace selectors number and types by
type and plane.
(build_nuke): Update accordingly.
(ndump, nuke): Update accordingly.  Output is no longer sorted by
location, and nukes in same location no longer share id.  nuke's extra
columns for nuclear plants are repeated for every nuke.
(trade_desc): Update accordingly.
(cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about
nukes instead of nuclear stockpiles.
(arm, disarm): Rewrite, split off new disarm().  Don't remove nuke
from the nuke file on arm.  Allow usual plane syntax, not just plane
number.  Change second argument from nuke type to nuke number.  When
plane is already armed, ignore nuke argument and rearm (broken in
4.2.6).
(tran_nuke): Update for changed struct nukstr, make as similar as
possible to tran_plane.  Change syntax to match transport plane.
(player_coms): Update arm, disarm and transport accordingly.
(prnuke, nuk_on_plane): New.
(nuk_add, nuk_delete): Stockpile management, remove.
2006-05-06 07:20:21 +00:00

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Perl

.TH Command ARM
.NA arm "Load nuclear weapons onto planes or missiles"
.LV Expert
.SY "arm <PLANE> <NUKE> <airburst?>"
The \*Qarm\*U command loads nuclear devices
aboard delivery systems such as planes or missiles.
.s1
No nuclear weapons can be delivered unless they are first loaded
aboard delivery vehicles.
However, until they are residing in a plane or missile, they
are considered invulnerable to attack (buried inside of mountains),
and cannot be used by any potential conqueror (they don't know the
fail-safe codes).
.s1
You decide whether the warhead will air-burst or ground-burst at the
time you arm it. If you'd like to change air-burst/ground-burst later
on, just arm the plane/missile again (in this case, the second
argument will be ignored). You can see whether a nuke will air- or
ground-burst using the "plane" command.
.s1
.SA "disarm, plane, build, transport, launch, Damage, Planes, Moving"