(nukstr): Hold one nuke instead of a stockpile: replace members nuk_n, nuk_types by nuk_type, nuk_plane. Add nuk_land for completeness, like nuk_ship it's not yet used. (nuke_ca): Update accordingly: replace selectors number and types by type and plane. (build_nuke): Update accordingly. (ndump, nuke): Update accordingly. Output is no longer sorted by location, and nukes in same location no longer share id. nuke's extra columns for nuclear plants are repeated for every nuke. (trade_desc): Update accordingly. (cede, grab_sect, check_nuke_ok, detonate, trade_nameof): Talk about nukes instead of nuclear stockpiles. (arm, disarm): Rewrite, split off new disarm(). Don't remove nuke from the nuke file on arm. Allow usual plane syntax, not just plane number. Change second argument from nuke type to nuke number. When plane is already armed, ignore nuke argument and rearm (broken in 4.2.6). (tran_nuke): Update for changed struct nukstr, make as similar as possible to tran_plane. Change syntax to match transport plane. (player_coms): Update arm, disarm and transport accordingly. (prnuke, nuk_on_plane): New. (nuk_add, nuk_delete): Stockpile management, remove.
21 lines
913 B
Perl
21 lines
913 B
Perl
.TH Command ARM
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.NA arm "Load nuclear weapons onto planes or missiles"
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.LV Expert
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.SY "arm <PLANE> <NUKE> <airburst?>"
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The \*Qarm\*U command loads nuclear devices
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aboard delivery systems such as planes or missiles.
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.s1
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No nuclear weapons can be delivered unless they are first loaded
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aboard delivery vehicles.
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However, until they are residing in a plane or missile, they
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are considered invulnerable to attack (buried inside of mountains),
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and cannot be used by any potential conqueror (they don't know the
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fail-safe codes).
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.s1
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You decide whether the warhead will air-burst or ground-burst at the
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time you arm it. If you'd like to change air-burst/ground-burst later
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on, just arm the plane/missile again (in this case, the second
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argument will be ignored). You can see whether a nuke will air- or
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ground-burst using the "plane" command.
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.s1
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.SA "disarm, plane, build, transport, launch, Damage, Planes, Moving"
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