empserver/src/client/globals.c

51 lines
1.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* globals.c: Globals for the client
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include <stdio.h>
#include <setjmp.h>
#include "misc.h"
#include "fnlist.h"
#include "proto.h"
struct fn fnlist[] = {
{NULL, "user", USER,},
{NULL, "coun", COUN,},
{NULL, "quit", QUIT,},
{NULL, "pass", PASS,},
{NULL, "play", PLAY,},
{NULL, "list", LIST,},
{NULL, "cmd", CMD,},
{NULL, "ctld", CTLD,},
{NULL, "kill", KILL,},
{NULL, "", 0,},
};