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Markus Armbruster 44d4a1c7ff attack assault paradrop: Don't disclose defender's retreats
When an attacking land unit fails its morale check and retreats, the
retreat message needs to be prefixed with a newline to separate it
from the casualty characters.  However, the code also prints the
newline when a defending land unit retreats, leaking the retreat to
the attacker.  For instance, a fight that forces three defending to
retreat could look like this:

    !!!!!!!!!!!!!!!!!!
    !@!!!!!!!!!!!!!@!
    !

    - Casualties -
	 Yours: 2
	Theirs: 34

Messed up in Empire 3.  Fix by printing the newline only when an
attacking land unit retreats.  The example becomes:

    !!!!!!!!!!!!!!!!!!!@!!!!!!!!!!!!!@!!
    - Casualties -
	 Yours: 2
	Theirs: 34

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:09:19 +02:00
build-aux configure Make: More detailed version information 2017-08-06 20:09:17 +02:00
doc xdump: Make meta-type numbers portable, get rid of meta-type "c" 2017-08-06 20:09:17 +02:00
include assault: Make spies "sneaking ashore" use mobility and hit mines 2017-08-06 20:09:18 +02:00
info assault: Don't send spies into combat 2017-08-06 20:09:19 +02:00
m4 configure: Use -fstack-protector-strong when available 2015-12-05 13:19:38 +01:00
man man/empire: Trim unwanted space in synopsis 2015-12-13 10:46:58 +01:00
scripts Update copyright notice 2017-07-02 17:45:44 +02:00
src attack assault paradrop: Don't disclose defender's retreats 2017-08-06 20:09:19 +02:00
tests lost: Fix to track more than one lost sector per owner 2017-08-06 20:09:18 +02:00
.gitignore .gitignore: Ignore sandbox 2014-01-19 08:18:38 +01:00
.travis.yml travis: Limit to branches changeling, fever, master, travis 2017-08-06 20:09:17 +02:00
bootstrap Replace other occurences of git-FOO by git FOO 2008-12-03 07:57:14 -05:00
configure.ac configure Make: More detailed version information 2017-08-06 20:09:17 +02:00
COPYING License upgrade to GPL version 3 or later 2011-04-12 21:20:58 +02:00
CREDITS Put URIs and e-mail addresses in <angle brackets> 2013-05-26 09:48:16 +02:00
GNUmakefile.in Update copyright notice 2017-07-02 17:45:44 +02:00
INSTALL INSTALL: Refresh from automake 1.13 2015-03-08 18:23:33 +01:00
Make.mk configure Make: More detailed version information 2017-08-06 20:09:17 +02:00
README Update copyright notice 2017-07-02 17:45:44 +02:00

Welcome to Empire 4, code-named Wolfpack.

Empire is a multi-player, client/server Internet based war game.
Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure, Markus Armbruster

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License (in file
`COPYING'), or (at your option) any later version.

See file `CREDITS' for a list of contributors.

Directory `doc' has additional information.  File `doc/README'
describes the files there and what they talk about.

To build the server and set up a game, follow the steps below.

(1) Unpacking the source tree

    If you downloaded a tarball, unpack it.

    If you cloned a git repository, run bootstrap.  This requires
    recent versions of Autoconf and Automake to be installed.  See
    also doc/contributing.

(2) Building a server

    Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a
    curses library, Perl, and either nroff or GNU troff (`groff').

    See file `INSTALL' for detailed compilation and installation
    instructions.  Quick guide for the impatient: run configure; make;
    make install.  The last step is optional; everything runs fine
    right from the build tree.

    If configure reports "terminfo: no" in its configuration summary,
    highlighting doesn't work in the client.  Commonly caused by not
    having development libraries installed.  On Linux, try installing
    ncurses-devel.

    If make fails without doing anything, you're probably not using
    GNU make.  Some systems have it installed as `gmake'.

    Solaris supports POSIX.1-2001, but you need to set up your
    environment for that.  Try passing
        SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH
    to make.  See standards(5) for details.

(3) Creating a game

    * Create a configuration for your game.  make install installs one
      in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
      chose something else with configure).  You can use pconfig to
      create another one.

    * Edit your configuration file.  See doc/econfig for more
      information.

      Unless you put your configuration file in the default location
      (where make install installs it), you have to use -e with all
      programs to make them use your configuration.

    * Run files to set up your data directory.

    * Run fairland to create a world.  For a sample world, try
      `fairland 10 30'.  This creates file ./newcap_script, which will
      be used below.  You can edit it to change country names and
      passwords.

      Check out fairland's manual page for more information.

    * Start the server.  For development, you want to run it with -d
      in a debugger, see doc/debugging.  Do not use -d for a real
      game!

    * Log in as deity POGO with password peter.  This guide assumes
      you use the included client `empire', but other clients should
      work as well.

      For help, try `info'.

      To change the deity password, use `change re <password>'.

    * Create countries with `exec newcap_script'.

    Your game is now up!

Naturally, there's more to running a real game than that, but that's
beyond the scope of this file.

Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
<http://sourceforge.net/projects/empserver/> (registration required).

For more information or help, try rec.games.empire on Usenet, or send
e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
can.  Also check out our web site at <http://www.wolfpackempire.com/>.

Have fun!

Wolfpack!