empserver/src/lib/commands/scra.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

341 lines
10 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* scra.c: Scrap ships, planes or land units
*
* Known contributors to this file:
* Steve McClure, 2000
*
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "xy.h"
#include "sect.h"
#include "ship.h"
#include "plane.h"
#include "land.h"
#include "nat.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
#include "optlist.h"
union item_u {
struct shpstr ship;
struct plnstr plane;
struct lndstr land;
};
int
scra(void)
{
struct nstr_item ni;
union item_u item;
int type;
struct sctstr sect;
struct mchrstr *mp;
struct plchrstr *pp;
struct lchrstr *lp;
s_char *p;
i_type i;
struct nstr_item ni2;
struct plnstr plane;
struct lndstr land;
struct sctstr sect2;
s_char prompt[128];
s_char buf[1024];
float eff;
if (!(p = getstarg(player->argp[1], "Ship, land, or plane? ", buf)))
return RET_SYN;
switch (*p) {
case 's':
type = EF_SHIP;
break;
case 'p':
type = EF_PLANE;
break;
case 'l':
type = EF_LAND;
break;
default:
pr("Ships, land units, or planes only! (s, l, p)\n");
return RET_SYN;
}
sprintf(prompt, "%s(s)? ", ef_nameof(type));
if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
return RET_SYN;
if (!snxtitem(&ni, type, p))
return RET_SYN;
if (p && (isalpha(*p) || (*p == '*') || (*p == '~') || issector(p)
|| islist(p))) {
s_char y_or_n[80], bbuf[80];
memset(y_or_n, 0, sizeof(y_or_n));
if (type == EF_SHIP) {
if (*p == '*')
sprintf(bbuf, "all ships");
else if (*p == '~')
sprintf(bbuf, "all unassigned ships");
else if (issector(p))
sprintf(bbuf, "all ships in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "fleet %c", *p);
else
sprintf(bbuf, "ships %s", p);
} else if (type == EF_LAND) {
if (*p == '*')
sprintf(bbuf, "all land units");
else if (*p == '~')
sprintf(bbuf, "all unassigned land units");
else if (issector(p))
sprintf(bbuf, "all units in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "army %c", *p);
else
sprintf(bbuf, "units %s", p);
} else {
if (*p == '*')
sprintf(bbuf, "all planes");
else if (*p == '~')
sprintf(bbuf, "all unassigned planes");
else if (issector(p))
sprintf(bbuf, "all planes in %s", p);
else if (isalpha(*p))
sprintf(bbuf, "wing %c", *p);
else
sprintf(bbuf, "planes %s", p);
}
sprintf(y_or_n, "Really scrap %s [n]? ", bbuf);
if (!confirm(y_or_n))
return RET_FAIL;
}
while (nxtitem(&ni, &item)) {
if (!player->owner)
continue;
if (opt_MARKET) {
if (ontradingblock(type, (int *)&item.ship)) {
pr("You cannot scrap an item on the trading block!\n");
continue;
}
}
if (type == EF_SHIP) {
getsect(item.ship.shp_x, item.ship.shp_y, &sect);
if (sect.sct_type != SCT_HARBR)
continue;
if (sect.sct_effic < 60 || sect.sct_own != player->cnum)
continue;
} else if (type == EF_LAND) {
if (item.land.lnd_ship >= 0) {
pr("%s is on a ship, and cannot be scrapped!\n",
prland(&item.land));
continue;
}
getsect(item.land.lnd_x, item.land.lnd_y, &sect);
} else {
getsect(item.plane.pln_x, item.plane.pln_y, &sect);
if (sect.sct_type != SCT_AIRPT)
continue;
if (sect.sct_effic < 60 ||
(sect.sct_own != player->cnum &&
getrel(getnatp(sect.sct_own), player->cnum) < FRIENDLY))
continue;
}
if (type == EF_SHIP) {
eff = ((float)item.ship.shp_effic / 100.0);
mp = &mchr[(int)item.ship.shp_type];
if (opt_TRADESHIPS) {
if (mp->m_flags & M_TRADE) {
pr("WARNING: You only collect money from trade ships if you \"scuttle\" them!\n");
sprintf(prompt,
"Are you really sure that you want to scrap %s (n)? ",
prship(&item.ship));
if (!confirm(prompt)) {
pr("%s not scrapped\n", prship(&item.ship));
continue;
}
}
}
pr("%s", prship(&item.ship));
for (i = I_NONE + 1; i <= I_MAX; i++) {
sect.sct_item[i] += item.ship.shp_item[i];
}
sect.sct_item[I_LCM] += mp->m_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += mp->m_hcm * 2 / 3 * eff;
getsect(item.ship.shp_x, item.ship.shp_y, &sect2);
snxtitem_all(&ni2, EF_PLANE);
while (nxtitem(&ni2, &plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_ship == item.ship.shp_uid) {
wu(0, plane.pln_own,
"Plane %d transferred off ship %d to %s\n",
ni2.cur, item.ship.shp_uid,
xyas(plane.pln_x, plane.pln_y, player->cnum));
plane.pln_ship = -1;
if (sect2.sct_own != plane.pln_own) {
wu(0, plane.pln_own,
"%s given to %s\n", prplane(&plane),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prplane(&plane),
cname(player->cnum));
}
makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
plane.pln_x, plane.pln_y);
plane.pln_own = sect2.sct_own;
makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
plane.pln_x, plane.pln_y);
putplane(plane.pln_uid, &plane);
}
}
snxtitem_all(&ni2, EF_LAND);
while (nxtitem(&ni2, &land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_ship == item.ship.shp_uid) {
wu(0, land.lnd_own,
"Land unit %d transferred off ship %d to %s\n",
ni2.cur, item.ship.shp_uid,
xyas(land.lnd_x, land.lnd_y, player->cnum));
land.lnd_ship = -1;
if (sect2.sct_own != land.lnd_own) {
wu(0, land.lnd_own,
"%s given to %s\n", prland(&land),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prland(&land),
cname(player->cnum));
}
makelost(EF_LAND, land.lnd_own, land.lnd_uid,
land.lnd_x, land.lnd_y);
land.lnd_own = sect2.sct_own;
makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
land.lnd_x, land.lnd_y);
putland(land.lnd_uid, &land);
}
}
makelost(EF_SHIP, item.ship.shp_own, item.ship.shp_uid,
item.ship.shp_x, item.ship.shp_y);
item.ship.shp_own = 0;
putship(item.ship.shp_uid, &item.ship);
} else if (type == EF_LAND) {
eff = ((float)item.land.lnd_effic / 100.0);
lp = &lchr[(int)item.land.lnd_type];
pr("%s", prland(&item.land));
for (i = I_NONE + 1; i <= I_MAX; i++) {
sect.sct_item[i] += item.land.lnd_item[i];
}
sect.sct_item[I_LCM] += lp->l_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += lp->l_hcm * 2 / 3 * eff;
getsect(item.land.lnd_x, item.land.lnd_y, &sect2);
snxtitem_all(&ni2, EF_LAND);
while (nxtitem(&ni2, &land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_land == item.land.lnd_uid) {
wu(0, land.lnd_own,
"Land unit %d transferred off land unit %d to %s\n",
land.lnd_uid, item.land.lnd_uid,
xyas(land.lnd_x, land.lnd_y, player->cnum));
land.lnd_land = -1;
if (sect2.sct_own != land.lnd_own) {
wu(0, land.lnd_own,
"%s given to %s\n", prland(&land),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prland(&land),
cname(player->cnum));
}
makelost(EF_LAND, land.lnd_own, land.lnd_uid,
land.lnd_x, land.lnd_y);
land.lnd_own = sect2.sct_own;
makenotlost(EF_LAND, land.lnd_own, land.lnd_uid,
land.lnd_x, land.lnd_y);
putland(land.lnd_uid, &land);
}
}
snxtitem_all(&ni2, EF_PLANE);
while (nxtitem(&ni2, &plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_land == item.land.lnd_uid) {
wu(0, plane.pln_own,
"Plane %d transferred off land unit %d to %s\n",
ni2.cur, item.land.lnd_uid,
xyas(plane.pln_x, plane.pln_y, player->cnum));
plane.pln_land = -1;
if (sect2.sct_own != plane.pln_own) {
wu(0, plane.pln_own,
"%s given to %s\n", prplane(&plane),
cname(sect2.sct_own));
wu(0, sect2.sct_own,
"%s given to you by %s\n", prplane(&plane),
cname(player->cnum));
}
makelost(EF_PLANE, plane.pln_own, plane.pln_uid,
plane.pln_x, plane.pln_y);
plane.pln_own = sect2.sct_own;
makenotlost(EF_PLANE, plane.pln_own, plane.pln_uid,
plane.pln_x, plane.pln_y);
putplane(plane.pln_uid, &plane);
}
}
makelost(EF_LAND, item.land.lnd_own, item.land.lnd_uid,
item.land.lnd_x, item.land.lnd_y);
item.land.lnd_own = 0;
putland(item.land.lnd_uid, &item.land);
} else {
eff = ((float)item.land.lnd_effic / 100.0);
pp = &plchr[(int)item.plane.pln_type];
pr("%s", prplane(&item.plane));
sect.sct_item[I_LCM] += pp->pl_lcm * 2 / 3 * eff;
sect.sct_item[I_HCM] += pp->pl_hcm * 2 / 3 * eff;
sect.sct_item[I_MILIT] += pp->pl_crew;
makelost(EF_PLANE, item.plane.pln_own, item.plane.pln_uid,
item.plane.pln_x, item.plane.pln_y);
item.plane.pln_own = 0;
putplane(item.plane.pln_uid, &item.plane);
}
pr(" scrapped in %s\n",
xyas(sect.sct_x, sect.sct_y, player->cnum));
for (i = I_NONE + 1; i <= I_MAX; i++) {
if (sect.sct_item[i] > ITEM_MAX)
sect.sct_item[i] = ITEM_MAX;
}
putsect(&sect);
}
return RET_OK;
}