empserver/src/lib/commands/sstat.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

82 lines
2.3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sstat.c: Show the stats of your ships
*
* Known contributors to this file:
* Steve McClure, 1996
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "ship.h"
#include "nsc.h"
#include "file.h"
#include "commands.h"
int
sstat(void)
{
int nships;
struct nstr_item ni;
struct shpstr ship;
if (!snxtitem(&ni, EF_SHIP, player->argp[1]))
return RET_SYN;
nships = 0;
while (nxtitem(&ni, &ship)) {
if (!player->owner || ship.shp_own == 0)
continue;
count_planes(&ship);
count_units(&ship);
if (nships++ == 0) {
pr("shp# %22.22s x,y eff tech def spd vis rng fir\n",
"ship-type");
}
pr("%4d %-22.22s ", ship.shp_uid, mchr[(int)ship.shp_type].m_name);
prxy("%4d,%-4d", ship.shp_x, ship.shp_y, player->cnum);
pr(" %3d%% %4d %3d %3d %3d %3d %3d",
ship.shp_effic,
ship.shp_tech,
ship.shp_armor,
ship.shp_speed, ship.shp_visib, ship.shp_frnge, ship.shp_glim);
pr("\n");
}
if (nships == 0) {
if (player->argp[1])
pr("%s: No ship(s)\n", player->argp[1]);
else
pr("%s: No ship(s)\n", "");
return RET_FAIL;
} else
pr("%d ship%s\n", nships, splur(nships));
return RET_OK;
}