LICENSE to COPYING, because that's where it usually is. Update all the references to these files.
398 lines
10 KiB
C
398 lines
10 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* maps.c: Map routines
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Steve McClure, 1998
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*/
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#include <config.h>
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#include "misc.h"
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#include "player.h"
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#include "sect.h"
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#include "xy.h"
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#include "nsc.h"
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#include "file.h"
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#include "nat.h"
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#include "map.h"
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#include "ship.h"
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#include "land.h"
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#include "plane.h"
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#include "common.h"
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#include "gen.h"
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#include "subs.h"
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#include "optlist.h"
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static int bmnxtsct(struct nstr_sect *);
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static s_char map_char(u_char type, natid own, int owner_or_god);
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int
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draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp)
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{
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struct natstr *np;
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struct range range;
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struct nstr_item ni;
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struct shpstr ship;
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struct lndstr land;
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struct plnstr plane;
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coord x, y;
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int i;
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/* Note this is not re-entrant anyway, so we keep the buffers
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around */
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static u_char *bitmap = (u_char *)0;
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static s_char *wmapbuf = (s_char *)0;
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static s_char **wmap = (s_char **)0;
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if (!wmapbuf)
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wmapbuf = malloc((WORLD_Y * MAPWIDTH(1)) * sizeof(s_char));
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if (!wmap) {
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wmap = malloc(WORLD_Y * sizeof(s_char *));
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if (wmap && wmapbuf) {
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for (i = 0; i < WORLD_Y; i++)
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wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
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} else if (wmap) {
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free(wmap);
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wmap = (s_char **)0;
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}
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}
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if (!bitmap)
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bitmap = malloc((WORLD_X * WORLD_Y) / 8);
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if (!wmapbuf || !wmap || !bitmap) {
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pr("Memory error, tell the deity.\n");
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logerror("malloc failed in draw_map\n");
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return RET_FAIL;
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}
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if (bmap == 'r') {
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if (!confirm("Are you sure you want to revert your bmap? "))
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return RET_OK;
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}
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if (!(player->command->c_flags & C_MOD)) {
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logerror("%s command needs C_MOD flag set",
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player->command->c_form);
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player->command->c_flags |= C_MOD;
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}
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np = getnatp(player->cnum);
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/* zap any conditionals */
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nsp->ncond = 0;
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xyrelrange(np, &nsp->range, &range);
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border(&range, " ", "");
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blankfill((s_char *)wmapbuf, &nsp->range, 1);
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if (bmap) {
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int c;
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switch (bmap) {
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default:
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CANT_HAPPEN("bad BMAP");
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bmap = 'b';
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/* fall through */
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case 'b':
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while (bmnxtsct(nsp) && !player->aborted) {
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if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
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wmap[nsp->dy][nsp->dx] = c;
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}
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break;
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case 't':
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while (bmnxtsct(nsp) && !player->aborted) {
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if (0 != (c = player->map[sctoff(nsp->x, nsp->y)]))
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wmap[nsp->dy][nsp->dx] = c;
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}
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break;
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case 'r':
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while (bmnxtsct(nsp) && !player->aborted) {
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player->bmap[sctoff(nsp->x, nsp->y)] =
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player->map[sctoff(nsp->x, nsp->y)];
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if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
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wmap[nsp->dy][nsp->dx] = c;
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}
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ef_write(EF_BMAP, player->cnum, player->bmap);
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break;
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case 'n':
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{
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struct sctstr sect;
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if (!player->god) {
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memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
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bitinit2(nsp, bitmap, player->cnum);
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}
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while (nxtsct(nsp, §) && !player->aborted) {
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if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
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continue;
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wmap[nsp->dy][nsp->dx]
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= map_char(sect.sct_newtype, sect.sct_own,
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player->owner);
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}
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break;
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}
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}
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} else {
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struct sctstr sect;
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s_char mapch;
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int changed = 0;
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if (!player->god) {
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memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
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bitinit2(nsp, bitmap, player->cnum);
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}
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while (nxtsct(nsp, §) && !player->aborted) {
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if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
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continue;
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mapch = map_char(sect.sct_type, sect.sct_own, player->owner);
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wmap[nsp->dy][nsp->dx] = mapch;
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changed |= map_set(player->cnum, nsp->x, nsp->y, mapch, 0);
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}
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if (changed)
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writemap(player->cnum);
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}
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if (player->aborted)
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return RET_OK;
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if (map_flags & MAP_PLANE) {
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snxtitem_all(&ni, EF_PLANE);
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while (nxtitem(&ni, &plane)) {
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if (plane.pln_own == 0)
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continue;
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if (plane.pln_own != player->cnum && !player->god)
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continue;
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if (!xyinrange(plane.pln_x, plane.pln_y, &nsp->range))
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continue;
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x = xnorm(plane.pln_x - nsp->range.lx);
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y = ynorm(plane.pln_y - nsp->range.ly);
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wmap[y][x] = (*plchr[(int)plane.pln_type].pl_name) & ~0x20;
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}
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}
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if (map_flags & MAP_SHIP) {
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snxtitem_all(&ni, EF_SHIP);
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while (nxtitem(&ni, &ship)) {
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if (ship.shp_own == 0)
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continue;
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if (ship.shp_own != player->cnum && !player->god)
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continue;
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if (!xyinrange(ship.shp_x, ship.shp_y, &nsp->range))
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continue;
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x = xnorm(ship.shp_x - nsp->range.lx);
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y = ynorm(ship.shp_y - nsp->range.ly);
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wmap[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
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}
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}
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if (map_flags & MAP_LAND) {
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snxtitem_all(&ni, EF_LAND);
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == 0)
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continue;
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if (land.lnd_own != player->cnum && !player->god)
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continue;
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if (!xyinrange(land.lnd_x, land.lnd_y, &nsp->range))
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continue;
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x = xnorm(land.lnd_x - nsp->range.lx);
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y = ynorm(land.lnd_y - nsp->range.ly);
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wmap[y][x] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
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}
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}
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if (map_flags & MAP_HIGH) {
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s_char *ptr;
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struct sctstr sect;
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snxtsct_rewind(nsp);
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if (!player->god) {
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memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
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bitinit2(nsp, bitmap, player->cnum);
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}
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while (nxtsct(nsp, §) && !player->aborted) {
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if (!player->god && !emp_getbit(nsp->x, nsp->y, bitmap))
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continue;
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ptr = &wmap[nsp->dy][nsp->dx];
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if (sect.sct_own == player->cnum)
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*ptr |= 0x80;
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}
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}
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if (origin)
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wmap[5][10] = origin & ~0x20;
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for (y = nsp->range.ly, i = 0; i < nsp->range.height; y++, i++) {
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int yval;
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yval = yrel(np, y);
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wmap[i][nsp->range.width] = '\0';
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pr("%4d %s %-4d\n", yval, wmap[i], yval);
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if (y >= WORLD_Y)
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y -= WORLD_Y;
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}
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border(&range, " ", "");
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return RET_OK;
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}
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/*
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* get the next sector in the range
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*/
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static int
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bmnxtsct(struct nstr_sect *np)
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{
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while (1) {
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np->dx++;
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np->x++;
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if (np->x >= WORLD_X)
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np->x = 0;
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if (np->dx >= np->range.width) {
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np->dx = 0;
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np->x = np->range.lx;
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np->dy++;
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if (np->dy >= np->range.height)
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return 0;
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np->y++;
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if (np->y >= WORLD_Y)
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np->y = 0;
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}
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if ((np->y + np->x) & 01)
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continue;
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if (np->type == NS_DIST) {
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np->curdist = mapdist(np->x, np->y, np->cx, np->cy);
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if (np->curdist > np->dist)
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continue;
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}
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np->id = sctoff(np->x, np->y);
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return 1;
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}
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/*NOTREACHED*/
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}
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/*
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* Return character to use in maps for sector type TYPE owned by OWN.
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* If OWNER_OR_GOD, the map is for the sector's owner or a deity.
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*/
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static s_char
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map_char(u_char type, natid own, int owner_or_god)
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{
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if (type > SCT_MAXDEF) {
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logerror("bad sector type %d\n", type);
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return '?';
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}
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if (owner_or_god
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|| type == SCT_WATER || type == SCT_MOUNT || type == SCT_WASTE
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|| (!own && (type == SCT_RURAL || type == SCT_PLAINS)))
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return dchr[type].d_mnem;
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return '?';
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}
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int
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unit_map(int unit_type, int i, struct nstr_sect *nsp, s_char *originp)
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{
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struct shpstr origs;
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struct lndstr origl;
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struct plnstr origp;
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s_char what[64];
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struct natstr *np;
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np = getnatp(player->cnum);
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if (unit_type == EF_LAND) {
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if (!getland(i, &origl) ||
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(origl.lnd_own != player->cnum && !player->god) ||
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(origl.lnd_own == 0))
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return RET_FAIL;
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sprintf(what, "%d:%d,%d:%d", xrel(np, origl.lnd_x - 10),
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xrel(np, origl.lnd_x + 10),
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yrel(np, origl.lnd_y - 5), yrel(np, origl.lnd_y + 5));
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*originp = *lchr[(int)origl.lnd_type].l_name;
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} else if (unit_type == EF_PLANE) {
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if (!getplane(i, &origp) ||
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(origp.pln_own != player->cnum && !player->god) ||
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(origp.pln_own == 0))
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return RET_FAIL;
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sprintf(what, "%d:%d,%d:%d", xrel(np, origp.pln_x - 10),
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xrel(np, origp.pln_x + 10),
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yrel(np, origp.pln_y - 5), yrel(np, origp.pln_y + 5));
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*originp = *plchr[(int)origp.pln_type].pl_name;
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} else {
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if (!getship(i, &origs) ||
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(origs.shp_own != player->cnum && !player->god) ||
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(origs.shp_own == 0))
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return RET_FAIL;
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sprintf(what, "%d:%d,%d:%d", xrel(np, origs.shp_x - 10),
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xrel(np, origs.shp_x + 10),
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yrel(np, origs.shp_y - 5), yrel(np, origs.shp_y + 5));
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unit_type = EF_SHIP;
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*originp = *mchr[(int)origs.shp_type].m_name;
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}
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if (!snxtsct(nsp, what))
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return RET_FAIL;
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return RET_OK;
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}
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int
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bmaps_intersect(natid a, natid b)
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{
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s_char *mapa = ef_ptr(EF_MAP, a);
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s_char *mapb = ef_ptr(EF_MAP, b);
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int i;
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for (i = 0; i < WORLD_X * WORLD_Y / 2; ++i, ++mapa, ++mapb)
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if (*mapa && *mapa != ' ' && *mapb && *mapb != ' ')
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return 1;
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return 0;
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}
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/* Note that this requires that the BMAP is mapped into memory */
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int
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share_bmap(natid from, natid to, struct nstr_sect *ns, s_char des,
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s_char *from_name)
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{
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s_char *from_bmap = ef_ptr(EF_BMAP, from);
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s_char *to_bmap = ef_ptr(EF_BMAP, to);
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int n = 0;
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struct sctstr sect;
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s_char fromdes;
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s_char todes;
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s_char from_des = *from_name;
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if (isalpha(from_des))
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from_des &= ~0x20;
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while (nxtsct(ns, §)) {
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if (!(fromdes = from_bmap[sctoff(ns->x, ns->y)]))
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continue;
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todes = to_bmap[sctoff(ns->x, ns->y)];
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if (todes &&
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todes != '?' &&
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todes != '.' && todes != ' ' && todes != from_des)
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continue;
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if (sect.sct_own == from) {
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if (fromdes != '=' && fromdes != 'h' && fromdes != des)
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fromdes = from_des;
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}
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if (todes == fromdes)
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continue;
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n += map_set(to, ns->x, ns->y, fromdes, 1);
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}
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if (n)
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writebmap(to);
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return n;
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}
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