LICENSE to COPYING, because that's where it usually is. Update all the references to these files.
226 lines
5.8 KiB
C
226 lines
5.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* empdis.c: Empire dispatcher stuff
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Steve McClure, 2000
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*/
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#include <config.h>
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#include "prototypes.h"
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#include <stdio.h>
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#include "misc.h"
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#include "player.h"
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#include "nat.h"
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#include "tel.h"
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#include "proto.h"
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#include "com.h"
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#include "file.h"
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#include "empio.h"
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#include "subs.h"
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#include "common.h"
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#include "optlist.h"
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#include <fcntl.h>
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#include <time.h>
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#if !defined(_WIN32)
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#include <unistd.h>
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#endif
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#include <signal.h>
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#define KEEP_COMMANDS 50
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/* ring buffer of most recent command prompts and commands, user text */
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static char player_commands[KEEP_COMMANDS][1024 + 8];
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/* the slot holding the most recent command in player_commands[] */
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static int player_commands_index = 0;
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/*
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* Get a command from the current player into COMBUFP[1024], in UTF-8.
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* This may block for input, yielding the processor. Flush buffered
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* output when blocking, to make sure player sees the prompt.
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* Return command's byte length on success, -1 on error.
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*/
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int
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getcommand(char *combufp)
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{
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struct natstr *natp = getnatp(player->cnum);
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char buf[1024]; /* user text */
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if (++player_commands_index >= KEEP_COMMANDS)
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player_commands_index = 0;
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sprintf(player_commands[player_commands_index], "%3d %3d [prompt]",
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player_commands_index, player->cnum);
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do {
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prprompt(natp->nat_minused, natp->nat_btu);
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buf[0] = 0;
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if (recvclient(buf, 1024) < 0) {
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return -1;
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}
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} while (buf[0] == 0);
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if (++player_commands_index >= KEEP_COMMANDS)
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player_commands_index = 0;
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sprintf(player_commands[player_commands_index], "%3d %3d %s",
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player_commands_index, player->cnum, buf);
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if (player->flags & PF_UTF8)
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return copy_utf8_no_funny(combufp, buf);
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return copy_ascii_no_funny(combufp, buf);
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}
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void
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init_player_commands(void)
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{
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int i;
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for (i = 0; i < KEEP_COMMANDS; ++i)
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*player_commands[i] = 0;
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}
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void
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log_last_commands(void)
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{
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int i;
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logerror("Most recent player commands:");
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for (i = player_commands_index; i >= 0; --i)
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if (*player_commands[i])
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logerror("%s", player_commands[i] + 4);
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for (i = KEEP_COMMANDS - 1; i > player_commands_index; --i)
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if (*player_commands[i])
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logerror("%s", player_commands[i] + 4);
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}
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int
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explain(void)
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{
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register s_char *format;
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register int i;
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pr("\t\tCurrent EMPIRE Command List\n"
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"\t\t------- ------ ------- ----\n"
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"Initial number is cost in B.T.U. units.\n"
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"Next 2 chars (if present) are:\n"
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"$ - must be non-broke\tc -- must have capital\n"
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"Args in [brackets] are optional.\n"
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"All-caps args in <angle brackets>"
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" have the following meanings:\n"
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" <NUM> :: a number in unspecified units\n"
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" <COMM> :: a commodity such as `food', `guns', etc\n"
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" <VAR> :: a commodity such as `food', `guns', etc\n"
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" <TYPE> :: an item type such as `ship', `plane', etc\n");
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for (i = 0; (format = player_coms[i].c_form) != 0; i++) {
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if ((player_coms[i].c_permit & player->ncomstat) ==
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player_coms[i].c_permit) {
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pr("%2d ", player_coms[i].c_cost);
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if ((player_coms[i].c_permit & MONEY) == MONEY)
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pr("$");
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else
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pr(" ");
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if ((player_coms[i].c_permit & CAP) == CAP)
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pr("c");
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else
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pr(" ");
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pr(" %s\n", format);
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}
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}
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pr("For further info on command syntax see \"info Syntax\".\n");
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return RET_OK;
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}
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/*
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* returns true if down
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*/
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int
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gamedown(void)
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{
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FILE *down_fp;
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struct telstr tgm;
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char buf[MAXTELSIZE + 1]; /* UTF-8 */
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if (player->god)
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return 0;
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if ((down_fp = fopen(downfil, "rb")) == NULL)
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return 0;
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if (fread(&tgm, sizeof(tgm), 1, down_fp) != 1) {
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logerror("bad header on login message (downfil)");
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fclose(down_fp);
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return 1;
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}
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if (tgm.tel_length >= (long)sizeof(buf)) {
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logerror("text length (%ld) is too long for login message (downfil)", tgm.tel_length);
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fclose(down_fp);
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return 1;
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}
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if (fread(buf, tgm.tel_length, 1, down_fp) != 1) {
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logerror("bad length %ld on login message", tgm.tel_length);
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fclose(down_fp);
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return 1;
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}
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buf[tgm.tel_length] = 0;
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uprnf(buf);
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pr("\nThe game is down\n");
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fclose(down_fp);
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return 1;
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}
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void
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daychange(time_t now)
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{
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struct natstr *natp;
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struct tm *tm;
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natp = getnatp(player->cnum);
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tm = localtime(&now);
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if ((tm->tm_yday % 128) != natp->nat_dayno) {
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natp->nat_dayno = tm->tm_yday % 128;
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natp->nat_minused = 0;
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}
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}
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int
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getminleft(time_t now, int mpd)
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{
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struct tm *tm;
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int nminleft;
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struct natstr *natp;
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int n;
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tm = localtime(&now);
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natp = getnatp(player->cnum);
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nminleft = mpd - natp->nat_minused;
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n = 60 * 24 - (tm->tm_min + tm->tm_hour * 60);
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if (n < nminleft)
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nminleft = n;
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return nminleft;
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}
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