empserver/src/lib/player/empdis.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

226 lines
5.8 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empdis.c: Empire dispatcher stuff
*
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 2000
*/
#include <config.h>
#include "prototypes.h"
#include <stdio.h>
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "tel.h"
#include "proto.h"
#include "com.h"
#include "file.h"
#include "empio.h"
#include "subs.h"
#include "common.h"
#include "optlist.h"
#include <fcntl.h>
#include <time.h>
#if !defined(_WIN32)
#include <unistd.h>
#endif
#include <signal.h>
#define KEEP_COMMANDS 50
/* ring buffer of most recent command prompts and commands, user text */
static char player_commands[KEEP_COMMANDS][1024 + 8];
/* the slot holding the most recent command in player_commands[] */
static int player_commands_index = 0;
/*
* Get a command from the current player into COMBUFP[1024], in UTF-8.
* This may block for input, yielding the processor. Flush buffered
* output when blocking, to make sure player sees the prompt.
* Return command's byte length on success, -1 on error.
*/
int
getcommand(char *combufp)
{
struct natstr *natp = getnatp(player->cnum);
char buf[1024]; /* user text */
if (++player_commands_index >= KEEP_COMMANDS)
player_commands_index = 0;
sprintf(player_commands[player_commands_index], "%3d %3d [prompt]",
player_commands_index, player->cnum);
do {
prprompt(natp->nat_minused, natp->nat_btu);
buf[0] = 0;
if (recvclient(buf, 1024) < 0) {
return -1;
}
} while (buf[0] == 0);
if (++player_commands_index >= KEEP_COMMANDS)
player_commands_index = 0;
sprintf(player_commands[player_commands_index], "%3d %3d %s",
player_commands_index, player->cnum, buf);
if (player->flags & PF_UTF8)
return copy_utf8_no_funny(combufp, buf);
return copy_ascii_no_funny(combufp, buf);
}
void
init_player_commands(void)
{
int i;
for (i = 0; i < KEEP_COMMANDS; ++i)
*player_commands[i] = 0;
}
void
log_last_commands(void)
{
int i;
logerror("Most recent player commands:");
for (i = player_commands_index; i >= 0; --i)
if (*player_commands[i])
logerror("%s", player_commands[i] + 4);
for (i = KEEP_COMMANDS - 1; i > player_commands_index; --i)
if (*player_commands[i])
logerror("%s", player_commands[i] + 4);
}
int
explain(void)
{
register s_char *format;
register int i;
pr("\t\tCurrent EMPIRE Command List\n"
"\t\t------- ------ ------- ----\n"
"Initial number is cost in B.T.U. units.\n"
"Next 2 chars (if present) are:\n"
"$ - must be non-broke\tc -- must have capital\n"
"Args in [brackets] are optional.\n"
"All-caps args in <angle brackets>"
" have the following meanings:\n"
" <NUM> :: a number in unspecified units\n"
" <COMM> :: a commodity such as `food', `guns', etc\n"
" <VAR> :: a commodity such as `food', `guns', etc\n"
" <TYPE> :: an item type such as `ship', `plane', etc\n");
for (i = 0; (format = player_coms[i].c_form) != 0; i++) {
if ((player_coms[i].c_permit & player->ncomstat) ==
player_coms[i].c_permit) {
pr("%2d ", player_coms[i].c_cost);
if ((player_coms[i].c_permit & MONEY) == MONEY)
pr("$");
else
pr(" ");
if ((player_coms[i].c_permit & CAP) == CAP)
pr("c");
else
pr(" ");
pr(" %s\n", format);
}
}
pr("For further info on command syntax see \"info Syntax\".\n");
return RET_OK;
}
/*
* returns true if down
*/
int
gamedown(void)
{
FILE *down_fp;
struct telstr tgm;
char buf[MAXTELSIZE + 1]; /* UTF-8 */
if (player->god)
return 0;
if ((down_fp = fopen(downfil, "rb")) == NULL)
return 0;
if (fread(&tgm, sizeof(tgm), 1, down_fp) != 1) {
logerror("bad header on login message (downfil)");
fclose(down_fp);
return 1;
}
if (tgm.tel_length >= (long)sizeof(buf)) {
logerror("text length (%ld) is too long for login message (downfil)", tgm.tel_length);
fclose(down_fp);
return 1;
}
if (fread(buf, tgm.tel_length, 1, down_fp) != 1) {
logerror("bad length %ld on login message", tgm.tel_length);
fclose(down_fp);
return 1;
}
buf[tgm.tel_length] = 0;
uprnf(buf);
pr("\nThe game is down\n");
fclose(down_fp);
return 1;
}
void
daychange(time_t now)
{
struct natstr *natp;
struct tm *tm;
natp = getnatp(player->cnum);
tm = localtime(&now);
if ((tm->tm_yday % 128) != natp->nat_dayno) {
natp->nat_dayno = tm->tm_yday % 128;
natp->nat_minused = 0;
}
}
int
getminleft(time_t now, int mpd)
{
struct tm *tm;
int nminleft;
struct natstr *natp;
int n;
tm = localtime(&now);
natp = getnatp(player->cnum);
nminleft = mpd - natp->nat_minused;
n = 60 * 24 - (tm->tm_min + tm->tm_hour * 60);
if (n < nminleft)
nminleft = n;
return nminleft;
}