empserver/src/lib/player/recvclient.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

84 lines
2.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* recvclient.c: Receive input from the client
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include <config.h>
#include "prototypes.h"
#include <stdio.h>
#include "misc.h"
#include "empio.h"
#include "player.h"
#include "empthread.h"
/*
* Receive a line of input from the current player.
* If the player's aborted flag is set, return -2 without receiving
* input.
* Else receive one line and store it in CMD[SIZE].
* This may block for input, yielding the processor. Flush buffered
* output when blocking, to make sure player sees the prompt.
* If the player's connection has the I/O error indicator set, or the
* line is "aborted", set the player's aborted flag and return -2.
* If the player's connection has the EOF indicator set, or the line
* is "ctld", return -1.
* Else return the length of the line.
* Design bug: there is no way to indicate truncation of a long line.
*/
int
recvclient(char *cmd, int size)
{
int count;
if (player->aborted)
return -2;
count = io_gets(player->iop, cmd, size);
while (!player->aborted && count < 0) {
io_output_all(player->iop);
io_input(player->iop, IO_WAIT);
if (io_error(player->iop))
player->aborted++;
else if (io_eof(player->iop))
return -1;
else
count = io_gets(player->iop, cmd, size);
}
if (count > 0) {
if (strcmp(cmd, "ctld") == 0)
return -1;
if (strcmp(cmd, "aborted") == 0)
player->aborted = 1;
}
if (player->aborted)
return -2;
return count;
}