empserver/src/lib/subs/sect.c
Markus Armbruster 4515b84c59 COPYING duplicates information from README. Remove. Move GPL from
LICENSE to COPYING, because that's where it usually is.  Update all
the references to these files.
2006-01-21 19:48:41 +00:00

150 lines
3.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sect.c: Sector pre-write and post-read data massage
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "xy.h"
#include "nat.h"
#include "file.h"
#include "land.h"
#include "nsc.h"
#include "plane.h"
#include "prototypes.h"
#include "optlist.h"
static int checksect(struct sctstr *);
int
sct_postread(int id, void *ptr)
{
struct sctstr *sp = ptr;
checksect(sp);
player->owner = (player->god || sp->sct_own == player->cnum);
if (opt_MOB_ACCESS)
sct_do_upd_mob(sp);
return 1;
}
int
sct_prewrite(int id, void *ptr)
{
struct sctstr *sp = ptr;
struct sctstr sect;
time(&sp->sct_timestamp);
checksect(sp);
getsect(sp->sct_x, sp->sct_y, &sect);
return 1;
}
void
item_prewrite(short *item)
{
i_type i;
for (i = I_NONE + 1; i <= I_MAX; ++i) {
if (CANT_HAPPEN(item[i] < 0))
item[i] = 0;
else if (CANT_HAPPEN(item[i] > ITEM_MAX))
item[i] = ITEM_MAX;
}
}
static int
checksect(struct sctstr *sp)
{
int mil, civs, loyalcivs;
item_prewrite(sp->sct_item);
/* shouldn't happen, but... */
if (sp->sct_mobil > 127)
sp->sct_mobil = 0;
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
if (sp->sct_own == sp->sct_oldown)
loyalcivs = civs;
else
loyalcivs = 0;
if (sp->sct_effic < SCT_MINEFF) {
if (sp->sct_type == SCT_BSPAN)
knockdown(sp, 0);
else if (sp->sct_type == SCT_BTOWER) {
knockdown(sp, 0);
bridgefall(sp, 0);
}
}
if (sp->sct_own != 0 && !civs) {
sp->sct_work = 100;
sp->sct_oldown = sp->sct_own;
}
/* If they have a military unit there, they still own it */
if (sp->sct_own && !loyalcivs && !(sp->sct_flags & MOVE_IN_PROGRESS)) {
if (!mil && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
/* more cruft! */
if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
caploss(sp, sp->sct_own, "");
if (sp->sct_oldown == sp->sct_own) {
makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
sp->sct_own = 0;
sp->sct_oldown = 0;
} else
takeover(sp, sp->sct_oldown);
sp->sct_mobil = 0;
}
}
if (!opt_DEFENSE_INFRA)
sp->sct_defense = sp->sct_effic;
return 1;
}
int
issector(s_char *arg)
{
s_char c;
while (0 != (c = *arg++))
if (!isdigit(c) && !isspace(c) && (c != '/'))
return 1;
return 0;
}