empserver/src/lib/subs/nxtitem.c

118 lines
3 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nxtitem.c: Get the next item from a list
*
* Known contributors to this file:
* Dave Pare, 1989
*/
#include <config.h>
#include "empobj.h"
#include "file.h"
#include "land.h"
#include "misc.h"
#include "nsc.h"
#include "player.h"
#include "prototypes.h"
#include "ship.h"
#include "unit.h"
#include "xy.h"
int
nxtitem(struct nstr_item *np, void *ptr)
{
struct empobj *gp;
int selected;
if (np->sel == NS_UNDEF)
return 0;
gp = (struct empobj *)ptr;
do {
if (np->sel == NS_LIST) {
np->index++;
if (np->index >= np->size)
return 0;
np->cur = np->list[np->index];
} else if (np->sel == NS_CARGO) {
if (np->next < 0)
return 0;
np->cur = np->next;
np->next = unit_cargo_next(np->type, np->next);
} else {
np->cur++;
}
if (!ef_read(np->type, np->cur, ptr))
return 0;
selected = 1;
switch (np->sel) {
case NS_LIST:
case NS_CARGO:
case NS_ALL:
break;
case NS_DIST:
if (CANT_HAPPEN(!(ef_flags(np->type) & EFF_XY)))
return 0;
if (!xyinrange(gp->x, gp->y, &np->range)) {
selected = 0;
break;
}
np->curdist = mapdist(gp->x, gp->y, np->cx, np->cy);
if (np->curdist > np->dist)
selected = 0;
break;
case NS_AREA:
if (CANT_HAPPEN(!(ef_flags(np->type) & EFF_XY)))
return 0;
if (!xyinrange(gp->x, gp->y, &np->range))
selected = 0;
break;
case NS_XY:
if (CANT_HAPPEN(!(ef_flags(np->type) & EFF_XY)))
return 0;
if (xnorm(gp->x) != np->cx || ynorm(gp->y) != np->cy)
selected = 0;
break;
case NS_GROUP:
if (CANT_HAPPEN(!(ef_flags(np->type) & EFF_GROUP)))
return 0;
if (np->group != gp->group)
selected = 0;
break;
default:
CANT_REACH();
return 0;
}
if (selected && np->ncond) {
/* nstr_exec is expensive, so we do it last */
if (!nstr_exec(np->cond, np->ncond, ptr))
selected = 0;
}
} while (!selected);
return 1;
}