empserver/src/lib/subs/sectdamage.c

121 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* sectdamage.c: Damage a sector
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1996
*/
#include <config.h>
#include "combat.h"
#include "damage.h"
#include "file.h"
#include "land.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
#include "optlist.h"
#include "plane.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
#include "xy.h"
int
sect_damage(struct sctstr *sp, int dam)
{
int eff;
if (dam <= 0)
return 0;
if (dam > 100)
dam = 100;
sp->sct_effic = damage(sp->sct_effic, dam);
sp->sct_avail = damage(sp->sct_avail, dam);
sp->sct_road = damage(sp->sct_road, dam);
sp->sct_rail = damage(sp->sct_rail, dam);
sp->sct_defense = damage(sp->sct_defense, dam);
eff = dam;
if (sp->sct_mobil > 0)
sp->sct_mobil = damage(sp->sct_mobil, dam);
item_damage(dam, sp->sct_item);
bridge_damaged(sp);
putsect(sp);
return eff;
}
int
sectdamage(struct sctstr *sp, int dam)
{
struct nstr_item ni;
struct lndstr land;
struct plnstr plane;
int eff;
/* Some sectors are harder/easier to kill.. */
/* Average sector has a dstr of 1, so adjust */
/* the damage accordingly. Makes forts a pain */
dam = ldround(dam / sector_strength(sp), 1);
eff = sect_damage(sp, PERCENT_DAMAGE(dam));
/* Damage all the land units in the sector */
/* Units don't take full damage */
dam = ldround(DPERCENT_DAMAGE(dam * unit_damage), 1);
if (dam <= 0)
return eff;
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, &land)) {
if (!land.lnd_own)
continue;
landdamage(&land, dam);
putland(land.lnd_uid, &land);
}
dam = dam / 7;
if (dam <= 0)
return eff;
snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, &plane)) {
if (!plane.pln_own)
continue;
if (plane.pln_flags & PLN_LAUNCHED)
continue;
if (plane.pln_ship >= 0)
continue;
planedamage(&plane, dam);
putplane(plane.pln_uid, &plane);
}
return eff;
}