empserver/src/lib/commands/pdump.c

311 lines
6.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* pdump.c: Dump plane information
*
* Known contributors to this file:
* John Yockey, 1997
* Steve McClure, 1998
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "xy.h"
#include "plane.h"
#include "nsc.h"
#include "nuke.h"
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "commands.h"
int
pdump(void)
{
int nplanes;
struct nstr_item np;
struct plnstr plane;
int field[128];
struct natstr *natp;
int n, i;
time_t now;
if (!snxtitem(&np, EF_PLANE, player->argp[1]))
return RET_SYN;
prdate();
if (!player->argp[2]) {
for (n = 1; n <= 32; n++)
field[n - 1] = n;
field[n - 1] = 0;
} else {
n = 2;
i = 0;
while (player->argp[n]) {
if (!strcmp("type", player->argp[n])) {
field[i++] = 1;
} else if (!strcmp("x", player->argp[n])) {
field[i++] = 2;
} else if (!strcmp("y", player->argp[n])) {
field[i++] = 3;
} else if (!strcmp("wing", player->argp[n])) {
field[i++] = 4;
} else if (!strcmp("eff", player->argp[n])) {
field[i++] = 5;
} else if (!strcmp("mob", player->argp[n])) {
field[i++] = 6;
} else if (!strcmp("tech", player->argp[n])) {
field[i++] = 7;
} else if (!strcmp("att", player->argp[n])) {
field[i++] = 8;
} else if (!strcmp("def", player->argp[n])) {
field[i++] = 9;
} else if (!strcmp("acc", player->argp[n])) {
field[i++] = 10;
} else if (!strcmp("react", player->argp[n])) {
field[i++] = 11;
} else if (!strcmp("range", player->argp[n])) {
field[i++] = 12;
} else if (!strcmp("load", player->argp[n])) {
field[i++] = 13;
} else if (!strcmp("fuel", player->argp[n])) {
field[i++] = 14;
} else if (!strcmp("hard", player->argp[n])) {
field[i++] = 15;
} else if (!strcmp("ship", player->argp[n])) {
field[i++] = 16;
} else if (!strcmp("land", player->argp[n])) {
field[i++] = 17;
} else if (!strcmp("laun", player->argp[n])) {
field[i++] = 18;
} else if (!strcmp("orb", player->argp[n])) {
field[i++] = 19;
} else if (!strcmp("nuke", player->argp[n])) {
field[i++] = 20;
} else if (!strcmp("grd", player->argp[n])) {
field[i++] = 21;
} else {
pr("Unrecognized field %s\n", player->argp[n]);
}
if (n++ > 100) {
pr("Too many fields\n");
return RET_FAIL;
}
}
field[i] = 0;
}
if (player->god)
pr(" ");
time(&now);
pr("DUMP PLANES %d\n", now);
if (player->god)
pr("own ");
pr("id");
n = 0;
while (field[n]) {
switch (field[n]) {
case 1:
pr(" type");
break;
case 2:
pr(" x");
break;
case 3:
pr(" y");
break;
case 4:
pr(" wing");
break;
case 5:
pr(" eff");
break;
case 6:
pr(" mob");
break;
case 7:
pr(" tech");
break;
case 8:
pr(" att");
break;
case 9:
pr(" def");
break;
case 10:
pr(" acc");
break;
case 11:
pr(" react");
break;
case 12:
pr(" range");
break;
case 13:
pr(" load");
break;
case 14:
pr(" fuel");
break;
case 15:
pr(" hard");
break;
case 16:
pr(" ship");
break;
case 17:
pr(" land");
break;
case 18:
pr(" laun");
break;
case 19:
pr(" orb");
break;
case 20:
pr(" nuke");
break;
case 21:
pr(" grd");
break;
}
n++;
}
pr("\n");
nplanes = 0;
natp = getnatp(player->cnum);
while (nxtitem(&np, (s_char *)&plane)) {
if (!player->owner || plane.pln_own == 0)
continue;
nplanes++;
if (player->god)
pr("%3d ", plane.pln_own);
pr("%d", np.cur);
n = 0;
while (field[n]) {
switch (field[n++]) {
case 1:
pr(" %0.4s", plchr[(int)plane.pln_type].pl_name);
break;
case 2:
pr(" %d", xrel(natp, plane.pln_x));
break;
case 3:
pr(" %d", yrel(natp, plane.pln_y));
break;
case 4:
if (plane.pln_wing == ' ')
pr(" ~");
else
pr(" %c", plane.pln_wing);
break;
case 5:
pr(" %d", plane.pln_effic);
break;
case 6:
pr(" %d", plane.pln_mobil);
break;
case 7:
pr(" %d", plane.pln_tech);
break;
case 8:
pr(" %d", plane.pln_att);
break;
case 9:
pr(" %d", plane.pln_def);
break;
case 10:
pr(" %d", plane.pln_acc);
break;
case 11:
pr(" %d", plane.pln_range);
break;
case 12:
pr(" %d", plane.pln_range_max);
break;
case 13:
pr(" %d", plane.pln_load);
break;
case 14:
pr(" %d", plane.pln_fuel);
break;
case 15:
pr(" %d", plane.pln_harden);
break;
case 16:
pr(" %d", plane.pln_ship);
break;
case 17:
pr(" %d", plane.pln_land);
break;
case 18:
if ((plchr[(int)plane.pln_type].pl_flags & (P_O | P_M)) ==
P_O) {
pr(" %c",
(plane.pln_flags & PLN_LAUNCHED) ? 'Y' : 'N');
} else
pr(" N");
break;
case 19:
if ((plchr[(int)plane.pln_type].pl_flags & (P_O | P_M)) ==
P_O) {
pr(" %c",
opt_ORBIT ? (plane.
pln_flags & PLN_SYNCHRONOUS) ? 'Y' :
'N' : 'N');
} else
pr(" N");
break;
case 20:
if (plane.pln_nuketype != -1) {
pr(" %0.5s", nchr[(int)plane.pln_nuketype].n_name);
break;
} else
pr(" N/A");
break;
case 21:
pr(" %c", plane.pln_flags & PLN_AIRBURST ? 'A' : 'G');
break;
}
}
pr("\n");
}
if (nplanes == 0) {
if (player->argp[1])
pr("%s: No plane(s)\n", player->argp[1]);
else
pr("%s: No plane(s)\n", "");
return RET_FAIL;
} else
pr("%d plane%s\n", nplanes, splur(nplanes));
return RET_OK;
}