empserver/src/lib/commands/zdon.c

143 lines
3.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* zdon.c: Update right now
*
* Known contributors to this file:
* Doug Hay, 1990
*/
/*
* Syntax:
* Normal player: zdone [Y|N|C]
* Deity : zdone [country_num [Y|N|C]]
*
* Where:
* Y = Yes, wants an update.
* N = No, change status to not wanting an update.
* C = Check (the default), check how many want an update.
*
* Sets/Unsets a nation flag.
*
* Only considers NORMAL, active countries. No Deities or sanctuaries.
*
* After the change, send a message to the "tm" for it to check
* if an update should occur.
*/
#include <stdio.h>
#include "misc.h"
#include "player.h"
#include "nat.h"
#include "file.h"
#include "empthread.h"
#include "commands.h"
#include "optlist.h"
#include "server.h"
int
zdon(void)
{
natid whichcnum;
struct natstr *natp;
register s_char *p;
int update;
int checking;
int wantupd;
int totpop;
int totwant;
int dowant;
s_char buf[1024];
if (!opt_DEMANDUPDATE) {
pr("Demand updates are not enabled.\n");
return RET_FAIL;
}
whichcnum = player->cnum;
p = NULL;
if (player->god) {
/* Deity syntax "country what" */
whichcnum = onearg(player->argp[1], "Which country no.? ");
if ((whichcnum > 0) && (getnatp(whichcnum)))
p = getstarg(player->argp[2], "Want update? [Yes|No|Check] ",
buf);
} else {
p = getstarg(player->argp[1], "Want update? [Yes|No|Check] ", buf);
}
if (player->aborted)
return RET_FAIL;
if (!p) {
/* Default response is checking only */
checking = 1;
} else {
checking = 0;
if (*p == 'n' || *p == 'N') {
wantupd = 0;
} else if (*p == 'y' || *p == 'Y') {
wantupd = 1;
} else {
/* Default response is checking only */
checking = 1;
}
}
if (!checking) {
if (!(natp = getnatp(whichcnum))) {
pr("Unable to find country. %d\n", whichcnum);
pr("Notify the Deity.\n");
return RET_FAIL;
}
if (wantupd) {
update = natp->nat_update | WUPD_WANT;
natp->nat_missed = 0;
pr("You (%d) now want an update.\n", whichcnum);
} else {
update = natp->nat_update & ~WUPD_WANT;
pr("You (%d) now DON'T want an update.\n", whichcnum);
}
natp->nat_update = update;
putnat(natp);
}
dowant = demand_update_want(&totwant, &totpop, whichcnum);
if (checking) {
if (dowant) {
pr("You want an update.\n");
} else
pr("You DON'T want an update, yet.\n");
}
pr("%d of a total of %d lunatics want an update.\n", totwant, totpop);
if (!checking && wantupd && demandupdatecheck()) {
pr("Here goes...\n");
empth_sem_signal(update_sem);
}
return RET_OK;
}