empserver/src/lib/commands/desi.c

203 lines
5.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* desi.c: Redesignate sectors
*
* Known contributors to this file:
* Steve McClure, 1998-2000
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "xy.h"
#include "path.h"
#include "nsc.h"
#include "file.h"
#include "nat.h"
#include "optlist.h"
#include "commands.h"
static long do_desi(struct natstr *natp, s_char *sects, s_char *deschar,
long int cash, int for_real);
int
desi(void)
{
long cash;
long cost;
struct natstr *natp;
natp = getnatp(player->cnum);
cash = natp->nat_money;
if (player->argp[2]) {
cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
if (cost < 0)
return (int)-cost;
if (chkmoney(cost, cash, player->argp[3]))
return RET_SYN;
}
return (int)do_desi(natp, player->argp[1], player->argp[2], cash, 1);
}
static long
do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
int for_real)
{
int n;
s_char *p;
int breaksanct;
int cap_x;
int cap_y;
int des;
struct nstr_sect nstr;
struct sctstr sect;
struct sctstr check;
s_char prompt[128];
s_char buf[1024];
long cost = 0;
int changed = 0;
int warned = 0;
breaksanct = 0;
if (!snxtsct(&nstr, sects)) {
if (for_real)
return (long)RET_SYN;
else
return (long)-RET_SYN;
}
cap_x = natp->nat_xcap;
cap_y = natp->nat_ycap;
while (!player->aborted && nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (!player->god && dchr[sect.sct_type].d_cost < 0)
continue;
sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
if ((p = getstarg(deschar, prompt, buf)) == 0)
continue;
if (!check_sect_ok(&sect))
continue;
des = sct_typematch(p);
if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
!player->god)) {
pr("See \"info Sector-types\"\n");
if (for_real)
return (long)RET_FAIL;
else
return (long)-RET_FAIL;
}
if (!player->god) {
if (des == SCT_WASTE) {
if (for_real)
pr("Only a nuclear device (or %s) can make a %s!\n",
cname(0), dchr[des].d_name);
continue;
}
if (dchr[des].d_cost < 0) {
if (for_real)
pr("Only %s can make a %s!\n",
cname(0), dchr[des].d_name);
continue;
}
}
if (sect.sct_type == des && sect.sct_newtype == des)
continue;
if (sect.sct_type == SCT_SANCT)
breaksanct++;
if ((des == SCT_HARBR) || (des == SCT_BHEAD)) {
for (n = 1; n <= 6; n++) {
getsect(nstr.x + diroff[n][0],
nstr.y + diroff[n][1], &check);
if (check.sct_type == SCT_WATER)
break;
if (check.sct_type == SCT_BSPAN)
break;
if (check.sct_type == SCT_BTOWER)
break;
}
if (n > 6) {
if (for_real)
pr("%s does not border on water.\n",
xyas(nstr.x, nstr.y, player->cnum));
if (player->god) {
if (for_real)
pr("But if it's what you want ...\n");
} else
continue;
}
}
if (sect.sct_type == SCT_SANCT && !player->god)
continue;
n = sect.sct_type;
if ((sect.sct_newtype != des) && (sect.sct_type != des)
&& dchr[des].d_cost > 0) {
if (for_real) {
if (check_cost(!deschar, dchr[des].d_cost, cash, &warned,
player->argp[3]))
break;
} else {
cost += dchr[des].d_cost;
continue;
}
}
if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
if (player->god)
set_coastal(&sect, des);
sect.sct_type = des;
sect.sct_effic = 0;
changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
dchr[des].d_mnem, 0);
}
sect.sct_newtype = des;
putsect(&sect);
if (sect.sct_x == cap_x && sect.sct_y == cap_y
&& des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT
&& for_real)
pr("You have redesignated your capital!\n");
if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
if (n != SCT_BHEAD)
continue;
bridgefall(&sect, 0);
}
}
if (for_real) {
if (changed)
writemap(player->cnum);
if (breaksanct)
bsanct();
return (long)RET_OK;
} else {
return cost;
}
}