203 lines
5.2 KiB
C
203 lines
5.2 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* desi.c: Redesignate sectors
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*
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* Known contributors to this file:
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* Steve McClure, 1998-2000
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*/
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#include <config.h>
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#include "misc.h"
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#include "player.h"
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#include "sect.h"
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#include "xy.h"
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#include "path.h"
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#include "nsc.h"
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#include "file.h"
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#include "nat.h"
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#include "optlist.h"
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#include "commands.h"
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static long do_desi(struct natstr *natp, s_char *sects, s_char *deschar,
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long int cash, int for_real);
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int
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desi(void)
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{
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long cash;
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long cost;
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struct natstr *natp;
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natp = getnatp(player->cnum);
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cash = natp->nat_money;
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if (player->argp[2]) {
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cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
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if (cost < 0)
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return (int)-cost;
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if (chkmoney(cost, cash, player->argp[3]))
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return RET_SYN;
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}
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return (int)do_desi(natp, player->argp[1], player->argp[2], cash, 1);
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}
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static long
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do_desi(struct natstr *natp, s_char *sects, s_char *deschar, long int cash,
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int for_real)
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{
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int n;
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s_char *p;
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int breaksanct;
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int cap_x;
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int cap_y;
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int des;
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struct nstr_sect nstr;
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struct sctstr sect;
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struct sctstr check;
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s_char prompt[128];
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s_char buf[1024];
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long cost = 0;
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int changed = 0;
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int warned = 0;
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breaksanct = 0;
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if (!snxtsct(&nstr, sects)) {
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if (for_real)
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return (long)RET_SYN;
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else
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return (long)-RET_SYN;
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}
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cap_x = natp->nat_xcap;
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cap_y = natp->nat_ycap;
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while (!player->aborted && nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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if (!player->god && dchr[sect.sct_type].d_cost < 0)
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continue;
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sprintf(prompt, "%s %d%% %s desig? ",
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xyas(sect.sct_x, sect.sct_y, player->cnum),
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sect.sct_effic, dchr[sect.sct_type].d_name);
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if ((p = getstarg(deschar, prompt, buf)) == 0)
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continue;
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if (!check_sect_ok(§))
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continue;
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des = sct_typematch(p);
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if (des < 0 || (((des == SCT_BSPAN) || (des == SCT_BTOWER)) &&
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!player->god)) {
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pr("See \"info Sector-types\"\n");
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if (for_real)
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return (long)RET_FAIL;
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else
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return (long)-RET_FAIL;
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}
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if (!player->god) {
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if (des == SCT_WASTE) {
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if (for_real)
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pr("Only a nuclear device (or %s) can make a %s!\n",
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cname(0), dchr[des].d_name);
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continue;
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}
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if (dchr[des].d_cost < 0) {
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if (for_real)
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pr("Only %s can make a %s!\n",
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cname(0), dchr[des].d_name);
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continue;
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}
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}
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if (sect.sct_type == des && sect.sct_newtype == des)
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continue;
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if (sect.sct_type == SCT_SANCT)
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breaksanct++;
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if ((des == SCT_HARBR) || (des == SCT_BHEAD)) {
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for (n = 1; n <= 6; n++) {
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getsect(nstr.x + diroff[n][0],
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nstr.y + diroff[n][1], &check);
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if (check.sct_type == SCT_WATER)
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break;
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if (check.sct_type == SCT_BSPAN)
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break;
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if (check.sct_type == SCT_BTOWER)
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break;
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}
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if (n > 6) {
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if (for_real)
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pr("%s does not border on water.\n",
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xyas(nstr.x, nstr.y, player->cnum));
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if (player->god) {
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if (for_real)
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pr("But if it's what you want ...\n");
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} else
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continue;
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}
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}
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if (sect.sct_type == SCT_SANCT && !player->god)
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continue;
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n = sect.sct_type;
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if ((sect.sct_newtype != des) && (sect.sct_type != des)
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&& dchr[des].d_cost > 0) {
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if (for_real) {
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if (check_cost(!deschar, dchr[des].d_cost, cash, &warned,
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player->argp[3]))
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break;
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} else {
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cost += dchr[des].d_cost;
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continue;
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}
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}
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if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
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if (player->god)
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set_coastal(§, des);
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sect.sct_type = des;
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sect.sct_effic = 0;
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changed += map_set(player->cnum, sect.sct_x, sect.sct_y,
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dchr[des].d_mnem, 0);
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}
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sect.sct_newtype = des;
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putsect(§);
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if (sect.sct_x == cap_x && sect.sct_y == cap_y
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&& des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT
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&& for_real)
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pr("You have redesignated your capital!\n");
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if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
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if (n != SCT_BHEAD)
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continue;
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bridgefall(§, 0);
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}
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}
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if (for_real) {
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if (changed)
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writemap(player->cnum);
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if (breaksanct)
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bsanct();
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return (long)RET_OK;
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} else {
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return cost;
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}
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}
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