Make sure all members of unit empobj_storage share uid in addition to ef_type. Add matching uid member to struct gamestr, struct natstr and struct sctstr, and set them. Swap struct empobj members uid and own to make that easier, and update struct comstr, struct lndstr, struct lonstr, struct loststr, struct nwsstr, struct nukstr, struct plnstr, struct realmstr, struct shpstr, struct trdstr, struct trtstr accordingly. Note that the uid isn't properly set for struct nwsstr, struct lonstr, struct trdstr, struct comstr and struct loststr. To be fixed.
101 lines
2.9 KiB
C
101 lines
2.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* empobj.h: General empire objects.
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*
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* Known contributors to this file:
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* Ron Koenderink, 2006
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* Markus Armbruster, 2006
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*/
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#ifndef EMPOBJ_H
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#define EMPOBJ_H
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#include "commodity.h"
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#include "game.h"
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#include "land.h"
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#include "loan.h"
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#include "lost.h"
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#include "nat.h"
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#include "news.h"
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#include "nuke.h"
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#include "plane.h"
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#include "sect.h"
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#include "ship.h"
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#include "trade.h"
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#include "treaty.h"
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#include "types.h"
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struct empobj {
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short ef_type; /* is always valid */
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short uid;
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natid own; /* is valid if EFF_OWNER is set in table def. */
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coord x; /* is valid if EFF_XY is set in table def. */
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coord y; /* is valid if EFF_XY is set in table def. */
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signed char type; /* is valid for sectors and units */
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/* remaining are valid for units */
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signed char effic;
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signed char mobil;
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unsigned char off;
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short tech;
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char group; /* is valid if EFF_GROUP is set in table def. */
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coord opx, opy;
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short mission;
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short radius;
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};
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union empobj_storage {
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short ef_type;
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struct empobj gen;
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struct comstr comm;
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struct gamestr game;
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struct lndstr land;
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struct lonstr loan;
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struct loststr lost;
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struct natstr nat;
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struct nwsstr news;
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struct nukstr nuke;
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struct plnstr plane;
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struct realmstr realm;
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struct sctstr sect;
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struct shpstr ship;
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struct trdstr trade;
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struct trtstr treaty;
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};
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struct empobj_chr;
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#define get_empobj(type, n, p) ef_read((type), (n), (p))
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#define put_empobj(type, n, p) ef_write((type), (n), (p))
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#define get_empobjp(type, n) ((struct empobj *)ef_ptr((type), (n)))
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extern char *obj_nameof(struct empobj *gp);
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extern struct empobj_chr *get_empobj_chr(struct empobj *gp);
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extern char *emp_obj_chr_name(struct empobj *gp);
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extern int get_empobj_mob_max(int type);
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#endif
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