empserver/include/lost.h
Markus Armbruster 49780e2c6c Extend the common header of struct empobj to include uid
Make sure all members of unit empobj_storage share uid in addition to
ef_type.

Add matching uid member to struct gamestr, struct natstr and struct
sctstr, and set them.

Swap struct empobj members uid and own to make that easier, and update
struct comstr, struct lndstr, struct lonstr, struct loststr, struct
nwsstr, struct nukstr, struct plnstr, struct realmstr, struct shpstr,
struct trdstr, struct trtstr accordingly.

Note that the uid isn't properly set for struct nwsstr, struct lonstr,
struct trdstr, struct comstr and struct loststr.  To be fixed.
2008-03-05 22:48:20 +01:00

60 lines
2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* lost.h: Definitions for lost items
*
* Known contributors to this file:
* Steve McClure, 1997
*/
#ifndef LOST_H
#define LOST_H
#include <time.h>
#include "types.h"
struct loststr {
/* initial part must match struct empobj */
short ef_type;
int lost_uid; /* lost ID (assigned, otherwise unused) */
natid lost_owner; /* Who lost it */
/* end of part matching struct empobj */
short lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
short lost_id; /* ID of lost thing */
coord lost_x;
coord lost_y;
time_t lost_timestamp; /* When it was lost */
};
#define getlost(n, p) ef_read(EF_LOST, (n), (p))
#define putlost(n, p) ef_write(EF_LOST, (n), (p))
/* src/lib/subs/lostsub.c */
extern void makelost(short, natid, short, coord, coord);
extern void makenotlost(short, natid, short, coord, coord);
#endif