190 lines
5.4 KiB
C
190 lines
5.4 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure, Markus Armbruster
|
|
*
|
|
* Empire is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* budg.c: Calculate production levels, prioritize
|
|
*
|
|
* Known contributors to this file:
|
|
* Thomas Ruschak, 1992
|
|
* Ville Virrankoski, 1995
|
|
* Steve McClure, 1997-2000
|
|
* Markus Armbruster, 2004-2016
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include <limits.h>
|
|
#include "commands.h"
|
|
#include "item.h"
|
|
#include "optlist.h"
|
|
#include "product.h"
|
|
#include "update.h"
|
|
|
|
static struct budget *calc_all(void);
|
|
static char *dotsprintf(char *buf, char *format, int data);
|
|
|
|
int
|
|
budg(void)
|
|
{
|
|
static struct {
|
|
char *activity;
|
|
char *object;
|
|
} bm_name[] = {
|
|
{ "Ship building", "ship" },
|
|
{ "Ship maintenance", "ship" },
|
|
{ "Plane building", "plane" },
|
|
{ "Plane maintenance", "plane" },
|
|
{ "Unit building", "unit" },
|
|
{ "Unit maintenance", "unit" },
|
|
{ "Sector building", "sector" },
|
|
{ "Sector maintenance", "sector" }
|
|
};
|
|
int i;
|
|
struct budget *budget;
|
|
int income, expenses, taxes;
|
|
struct natstr *np;
|
|
char buf[1024];
|
|
|
|
np = getnatp(player->cnum);
|
|
|
|
player->simulation = 1;
|
|
budget = calc_all();
|
|
player->simulation = 0;
|
|
|
|
income = expenses = 0;
|
|
|
|
pr("Sector Type\t\t\tProduction\t\t\t Cost\n");
|
|
for (i = 0; i <= SCT_TYPE_MAX; i++) {
|
|
if (!budget->prod[i].money)
|
|
continue;
|
|
pr("%-17s\t\t", dchr[i].d_name);
|
|
if (i == SCT_ENLIST)
|
|
pr("%d mil \t", budget->prod[i].count);
|
|
else if (dchr[i].d_prd >= 0)
|
|
pr("%d %-7s\t", budget->prod[i].count,
|
|
pchr[dchr[i].d_prd].p_sname);
|
|
else
|
|
pr("\t\t");
|
|
pr("\t\t%8.0f\n", -budget->prod[i].money);
|
|
expenses -= budget->prod[i].money;
|
|
}
|
|
|
|
for (i = 0; i <= BUDG_BLD_MAX; i++) {
|
|
if (!budget->bm[i].money)
|
|
continue;
|
|
snprintf(buf, sizeof(buf), "%d %s%s",
|
|
budget->bm[i].count, bm_name[i].object,
|
|
splur(budget->bm[i].count));
|
|
pr("%-20s\t\t%-16s\t\t%8.0f\n",
|
|
bm_name[i].activity, buf, -budget->bm[i].money);
|
|
expenses -= budget->bm[i].money;
|
|
}
|
|
|
|
if (budget->mil.money) {
|
|
snprintf(buf, sizeof(buf), "%d mil, %d res",
|
|
budget->mil.count, np->nat_reserve);
|
|
pr("Military payroll\t\t%-32s%8.0f\n",
|
|
buf, -budget->mil.money);
|
|
expenses -= budget->mil.money;
|
|
}
|
|
|
|
pr("Total expenses%s\n", dotsprintf(buf, "%58d", expenses));
|
|
taxes = budget->civ.money + budget->uw.money;
|
|
if (taxes) {
|
|
snprintf(buf, sizeof(buf), "%d civ%s, %d uw%s",
|
|
budget->civ.count, splur(budget->civ.count),
|
|
budget->uw.count, splur(budget->uw.count));
|
|
pr("Income from taxes\t\t%-32s%+8d\n", buf, taxes);
|
|
income += taxes;
|
|
}
|
|
if (budget->bars.money) {
|
|
snprintf(buf, sizeof(buf), "%d bar%s",
|
|
budget->bars.count, splur(budget->bars.count));
|
|
pr("Income from bars\t\t%-32s%+8.0f\n",
|
|
buf, budget->bars.money);
|
|
income += budget->bars.money;
|
|
}
|
|
pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
|
|
pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money);
|
|
pr("Estimated delta\t\t\t\t\t\t %+10d\n", income - expenses);
|
|
pr("Estimated new treasury%s\n",
|
|
dotsprintf(buf, "%50d", np->nat_money + income - expenses));
|
|
if (np->nat_money + income - expenses < 0 && !player->god) {
|
|
pr("After processing sectors, you will be broke!\n");
|
|
pr("Sectors will not produce, distribute, or deliver!\n\n");
|
|
}
|
|
|
|
return RET_OK;
|
|
}
|
|
|
|
static struct budget *
|
|
calc_all(void)
|
|
{
|
|
struct budget *budget = &nat_budget[player->cnum];
|
|
struct natstr *np;
|
|
struct bp *bp;
|
|
int i;
|
|
int etu = etu_per_update;
|
|
|
|
memset(nat_budget, 0, sizeof(nat_budget));
|
|
np = getnatp(player->cnum);
|
|
/* Take care not to disclose others going broke: */
|
|
for (i = 0; i < MAXNOC; i++)
|
|
nat_budget[i].start_money = nat_budget[i].money = INT_MAX;
|
|
budget->start_money = budget->money = np->nat_money;
|
|
bp = bp_alloc();
|
|
|
|
prep_ships(etu, bp);
|
|
prep_planes(etu, bp);
|
|
prep_lands(etu, bp);
|
|
prepare_sects(etu, bp);
|
|
pay_reserve(np, etu);
|
|
|
|
/* Maintain ships, planes and land units */
|
|
prod_ship(etu, bp, 0);
|
|
prod_plane(etu, bp, 0);
|
|
prod_land(etu, bp, 0);
|
|
|
|
/* Produce */
|
|
produce_sect(etu, bp);
|
|
|
|
/* Build ships, planes and land units */
|
|
prod_ship(etu, bp, 1);
|
|
prod_plane(etu, bp, 1);
|
|
prod_land(etu, bp, 1);
|
|
|
|
if (CANT_HAPPEN(np->nat_money != budget->start_money))
|
|
np->nat_money = budget->start_money;
|
|
|
|
free(bp);
|
|
return budget;
|
|
}
|
|
|
|
static char *
|
|
dotsprintf(char *buf, char *format, int data)
|
|
{
|
|
sprintf(buf, format, data);
|
|
return memset(buf, '.', strspn(buf, " "));
|
|
}
|