empserver/src/lib/commands/navi.c
Markus Armbruster 4ae9c417b3 (bzero, bcopy): Obsolete BSDisms; remove. Remove some calls without
effect.  Replace calls by struct assignment where possible.  Replace
clear buffer, copy string to buffer by strncpy().  Use assignment to
clear when that's clearer.  Replace overlapping copy through bounce
buffer by memmove().  Replace rest by standard memset() and memcpy().
Also use sizeof() instead of literal array sizes for robustness, and
instead of symbolic array sizes for clarity.
2004-01-08 17:54:28 +00:00

308 lines
8.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* navi.c: Navigate ships and such
*
* Known contributors to this file:
* Ken Stevens, 1995 (rewritten)
*/
#include <ctype.h>
#include "misc.h"
#include "player.h"
#include "var.h"
#include "ship.h"
#include "sect.h"
#include "news.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "path.h"
#include "deity.h"
#include "file.h"
#include "map.h"
#include "commands.h"
#include "optlist.h"
static int set_flagship(struct emp_qelem *list, struct shpstr **flagshipp);
int
navi(void)
{
struct nstr_item ni_ship;
struct emp_qelem ship_list;
double minmob, maxmob;
int together;
s_char *cp = 0;
struct shpstr *shp = 0; /* flagship */
struct nstr_sect ns;
s_char origin;
int dir;
int stopping = 0;
int skip = 0;
s_char buf[1024];
s_char prompt[128];
s_char pathtaken[1024]; /* Doubtful we'll have a path longer than this */
s_char *pt = pathtaken;
if (!snxtitem(&ni_ship, EF_SHIP, player->argp[1]))
return RET_SYN;
shp_sel(&ni_ship, &ship_list);
shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
player->condarg = 0; /* conditions don't apply to nav_map() */
if (QEMPTY(&ship_list)) {
pr("No ships\n");
return RET_FAIL;
}
set_flagship(&ship_list, &shp);
if (player->argp[2]) {
strcpy(buf, player->argp[2]);
if (!(cp = shp_path(together, shp, buf)))
cp = player->argp[2];
}
*pt = '\0';
while (!QEMPTY(&ship_list)) {
s_char *bp, dp[80];
if (cp == 0 || *cp == '\0' || stopping) {
stopping = 0;
shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
if (QEMPTY(&ship_list)) {
pr("No ships left\n");
if (strlen(pathtaken) > 0) {
pathtaken[strlen(pathtaken) - 1] = '\0';
if (strlen(pathtaken) > 0)
pr("Path taken: %s\n", pathtaken);
}
return RET_OK;
}
if (set_flagship(&ship_list, &shp)) {
stopping = 1;
continue;
}
if (!skip)
nav_map(shp->shp_x, shp->shp_y,
!(mchr[(int)shp->shp_type].m_flags & M_SUB));
else
skip = 0;
sprintf(prompt, "<%.1f:%.1f: %s> ", maxmob,
minmob, xyas(shp->shp_x, shp->shp_y, player->cnum));
cp = getstring(prompt, buf);
/* Just in case any of our ships were shelled while we were at the
* prompt, we call shp_nav() again.
*/
shp_nav(&ship_list, &minmob, &maxmob, &together, player->cnum);
if (QEMPTY(&ship_list)) {
pr("No ships left\n");
if (strlen(pathtaken) > 0) {
pathtaken[strlen(pathtaken) - 1] = '\0';
if (strlen(pathtaken) > 0)
pr("Path taken: %s\n", pathtaken);
}
return RET_OK;
}
if (set_flagship(&ship_list, &shp)) {
stopping = 1;
continue;
}
}
radmapnopr(shp->shp_x, shp->shp_y, (int)shp->shp_effic,
(int)techfact(shp->shp_tech,
(double)mchr[(int)shp->shp_type].m_vrnge),
(double)((mchr[(int)shp->shp_type].m_flags & M_SONAR)
? techfact(shp->shp_tech, 1.0) : 0.0));
if (cp == 0 || *cp == '\0')
cp = &dirch[DIR_STOP];
if (*cp == 'M' ||
*cp == 'B' || *cp == 'f' || *cp == 'i' || *cp == 'm') {
++cp;
if (cp[-1] == 'M') {
unit_map(EF_SHIP, shp->shp_uid, &ns, &origin);
draw_map(0, origin, MAP_SHIP, &ns, player->cnum);
skip = 1;
} else if (cp[-1] == 'B') {
unit_map(EF_SHIP, shp->shp_uid, &ns, &origin);
draw_map(EF_BMAP, origin, MAP_SHIP, &ns, player->cnum);
skip = 1;
} else if (cp[-1] == 'f') {
struct emp_qelem *qp;
qp = ship_list.q_back;
emp_remque(ship_list.q_back);
emp_insque(qp, &ship_list);
set_flagship(&ship_list, &shp);
} else if (cp[-1] == 'i') {
shp_list(&ship_list);
} else {
stopping |= shp_sweep(&ship_list, 1, player->cnum);
}
continue;
} else if (*cp == 'r' || *cp == 'l' || *cp == 's') {
bp = ++cp;
while ((*bp != ' ') && (*bp))
bp++;
while ((*bp == ' ') && (*bp))
bp++;
if ((bp != (s_char *)0) && (*bp))
player->argp[1] = bp;
else {
sprintf(dp, "%d", shp->shp_uid);
player->argp[1] = dp;
}
if (cp[-1] == 'r') {
rada();
skip = 1;
} else if (cp[-1] == 'l')
look();
else {
player->argp[2] = 0;
sona();
skip = 1;
}
*cp = 0;
player->btused++;
continue;
} else {
dir = chkdir(*cp++, DIR_STOP, DIR_VIEW);
if (dir == -1) {
if (NULL != (cp = shp_path(together, shp, buf)))
continue;
direrr("`%c' to stop", ", `%c' to view, ", 0);
pr("`i' to list ships, `f' to change flagship,\n");
pr("`r' to radar, `s' to sonar, `l' to look, `M' to map, `B' to bmap,\n");
pr("and `m' to minesweep\n");
stopping = 1;
continue;
} else if (dir == DIR_VIEW) {
shp_view(&ship_list);
continue;
}
}
stopping |=
shp_nav_one_sector(&ship_list, dir, player->cnum, together);
if (stopping != 2) {
*pt++ = dirch[dir];
*pt = '\0';
}
}
if (strlen(pathtaken) > 0) {
pathtaken[strlen(pathtaken) - 1] = '\0';
if (strlen(pathtaken) > 0)
pr("Path taken: %s\n", pathtaken);
}
return RET_OK;
}
int
nav_map(int x, int y, int show_designations)
{
register s_char *ptr;
struct nstr_sect ns;
struct natstr *np;
struct sctstr sect;
struct range range;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static u_char *bitmap = (u_char *)0;
static s_char *wmapbuf = (s_char *)0;
static s_char **wmap = (s_char **)0;
s_char what[64];
int changed = 0;
np = getnatp(player->cnum);
sprintf(what, "%d:%d,%d:%d", xrel(np, x - 2), xrel(np, x + 2),
yrel(np, y - 1), yrel(np, y + 1));
if (!snxtsct(&ns, what))
return RET_FAIL;
if (!wmapbuf)
wmapbuf =
(s_char *)malloc((WORLD_Y * MAPWIDTH(1)) * sizeof(s_char));
if (!wmap) {
wmap = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
if (wmap && wmapbuf) {
for (i = 0; i < WORLD_Y; i++)
wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
} else if (wmap) {
free((s_char *)wmap);
wmap = (s_char **)0;
}
}
if (!bitmap)
bitmap = (u_char *)malloc((WORLD_X * WORLD_Y) / 8);
if (!wmapbuf || !wmap || !bitmap) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in navi\n");
return RET_FAIL;
}
memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
/* zap any conditionals */
ns.ncond = 0;
xyrelrange(np, &ns.range, &range);
blankfill((s_char *)wmapbuf, &ns.range, 1);
while (nxtsct(&ns, &sect)) {
ptr = &wmap[ns.dy][ns.dx];
*ptr = dchr[sect.sct_type].d_mnem;
if (!show_designations &&
sect.sct_own != player->cnum &&
sect.sct_type != SCT_WATER &&
sect.sct_type != SCT_BSPAN && sect.sct_type != SCT_HARBR)
*ptr = '?';
changed += map_set(player->cnum, sect.sct_x, sect.sct_y, *ptr, 0);
/*
* We do it this way so that 'x' and 'X'
* bdesignations will show up. This can
* be used to mark mined sectors. So, the
* player will see the current des, UNLESS
* they've marked the sector 'x' or 'X',
* in which case they'll see that.
* --ts
*/
*ptr = player->bmap[sctoff(sect.sct_x, sect.sct_y)];
}
if (changed)
writemap(player->cnum);
for (i = 0; i < ns.range.height; i++)
pr("%s\n", wmap[i]);
return RET_OK;
}
static int
set_flagship(struct emp_qelem *list, struct shpstr **flagshipp)
{
struct mlist *mlp = (struct mlist *)(list->q_back);
if (!*flagshipp)
pr("Flagship is ");
else if ((*flagshipp)->shp_uid != mlp->ship.shp_uid)
pr("Changing flagship to ");
else
return 0;
*flagshipp = &mlp->ship;
pr("%s\n", prship(&mlp->ship));
return 1;
}