40 lines
1.6 KiB
Perl
40 lines
1.6 KiB
Perl
.TH Command DESIGNATE
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.NA designate "Specify sector utilization"
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.LV Basic
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.SY "designate <SECTS> <DESIGNATION>"
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In Empire all sectors have a \*Qdesignation\*U.
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The \*Qdesignation\*U represents the principal industry or activity
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taking place in that area.
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When a sector is designated a harbor, for example,
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the civilians in the sector start building shipyards and docks,
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(with a little help from any military present).
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.s1
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If the redesignated sector is already declared to be something else,
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and is efficient, then the workers will have to tear down the existing
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construction and then build the new sector.
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The workers dismantle existing sectors four times faster than they
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can build.
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.s1
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As work progresses the efficiency will climb toward a maximum of 100%.
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.s1
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If you don't specify the <DESIGNATION> argument
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in the command line as in:
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.EX designate 1:3,2:5
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The program will ask for each sector specified
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what you want the new sector designation to be.
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.s1
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However, if you wish to designate one or several
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sectors to be one particular thing and don't want to
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be asked on each one you can type something like:
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.EX designate -6:6,-3:3 ?type=f +
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This will designate all fortresses that you own within
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three sectors of your capital to be highways.
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.s1
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Note that you cannot re-designate bridge spans.
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.s1
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Normally, each point of efficiency added costs you $1. Some sectors
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may cost more, and some may also require the expenditure of lcms and/or
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hcms from the sector. In addition, some sectors may cost money merely
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to designate. (see the \*Qshow\*U command and \*Qinfo show\*U for details)
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.s1
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.SA "Sector-types, Sectors"
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