empserver/src/lib/common/maps.c
Markus Armbruster 4ae9c417b3 (bzero, bcopy): Obsolete BSDisms; remove. Remove some calls without
effect.  Replace calls by struct assignment where possible.  Replace
clear buffer, copy string to buffer by strncpy().  Use assignment to
clear when that's clearer.  Replace overlapping copy through bounce
buffer by memmove().  Replace rest by standard memset() and memcpy().
Also use sizeof() instead of literal array sizes for robustness, and
instead of symbolic array sizes for clarity.
2004-01-08 17:54:28 +00:00

423 lines
11 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* maps.c: Map routines
*
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1998
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "file.h"
#include "deity.h"
#include "nat.h"
#include "map.h"
#include "ship.h"
#include "land.h"
#include "plane.h"
#include "common.h"
#include "gen.h"
#include "subs.h"
#include "optlist.h"
static void bitinit2(struct nstr_sect *, u_char *, int);
static int bmnxtsct(register struct nstr_sect *);
int
draw_map(int bmap, s_char origin, int map_flags, struct nstr_sect *nsp,
int country)
{
struct natstr *np;
struct range range;
struct nstr_item ni;
struct shpstr ship;
struct lndstr land;
struct plnstr plane;
coord x, y;
int i;
/* Note this is not re-entrant anyway, so we keep the buffers
around */
static u_char *bitmap = (u_char *)0;
static s_char *wmapbuf = (s_char *)0;
static s_char **wmap = (s_char **)0;
if (!wmapbuf)
wmapbuf =
(s_char *)malloc((WORLD_Y * MAPWIDTH(1)) * sizeof(s_char));
if (!wmap) {
wmap = (s_char **)malloc(WORLD_Y * sizeof(s_char *));
if (wmap && wmapbuf) {
for (i = 0; i < WORLD_Y; i++)
wmap[i] = &wmapbuf[MAPWIDTH(1) * i];
} else if (wmap) {
free((s_char *)wmap);
wmap = (s_char **)0;
}
}
if (!bitmap)
bitmap = (u_char *)malloc((WORLD_X * WORLD_Y) / 8);
if (!wmapbuf || !wmap || !bitmap) {
pr("Memory error, tell the deity.\n");
logerror("malloc failed in draw_map\n");
return RET_FAIL;
}
if (bmap == EF_MAP + EF_BMAP) {
if (!confirm("Are you sure you want to revert your bmap? "))
return RET_OK;
}
if (!player->command->c_flags & C_MOD) {
logerror("%s command needs C_MOD flag set",
player->command->c_form);
player->command->c_flags |= C_MOD;
}
np = getnatp(country);
/* zap any conditionals */
nsp->ncond = 0;
xyrelrange(np, &nsp->range, &range);
border(&range, " ", "");
blankfill((s_char *)wmapbuf, &nsp->range, 1);
if (bmap) {
register int c;
switch (bmap) {
case EF_BMAP:
while (bmnxtsct(nsp) && !player->aborted) {
if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
wmap[nsp->dy][nsp->dx] = c;
}
break;
case EF_MAP:
while (bmnxtsct(nsp) && !player->aborted) {
if (0 != (c = player->map[sctoff(nsp->x, nsp->y)]))
wmap[nsp->dy][nsp->dx] = c;
}
break;
case (EF_MAP + EF_BMAP):
while (bmnxtsct(nsp) && !player->aborted) {
player->bmap[sctoff(nsp->x, nsp->y)] =
player->map[sctoff(nsp->x, nsp->y)];
if (0 != (c = player->bmap[sctoff(nsp->x, nsp->y)]))
wmap[nsp->dy][nsp->dx] = c;
}
ef_write(EF_BMAP, player->cnum, player->bmap);
break;
case EF_NMAP:
do {
register s_char *ptr;
struct sctstr sect;
if ((!player->god || country)) {
memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
bitinit2(nsp, bitmap, country);
}
while (nxtsct(nsp, &sect) && !player->aborted) {
if ((!player->god || country) &&
!emp_getbit(nsp->x, nsp->y, bitmap)) {
if (!player->god)
continue;
}
ptr = &wmap[nsp->dy][nsp->dx];
if (sect.sct_newtype > SCT_MAXDEF) {
*ptr = '?';
} else {
*ptr = dchr[sect.sct_newtype].d_mnem;
switch (sect.sct_newtype) {
case SCT_WATER:
case SCT_RURAL:
case SCT_MOUNT:
case SCT_WASTE:
case SCT_PLAINS:
break;
default:
if (sect.sct_own != country &&
(!player->god || country)) {
if (!player->god)
*ptr = '?';
}
break;
}
}
}
} while (0);
break;
}
} else {
register s_char *ptr;
struct sctstr sect;
int changed = 0;
if ((!player->god || country)) {
memset(bitmap, 0, (WORLD_X * WORLD_Y) / 8);
bitinit2(nsp, bitmap, country);
}
while (nxtsct(nsp, &sect) && !player->aborted) {
if ((!player->god || country)
&& !emp_getbit(nsp->x, nsp->y, bitmap)) {
if (!player->god)
continue;
}
ptr = &wmap[nsp->dy][nsp->dx];
if (sect.sct_type > SCT_MAXDEF) {
*ptr = '?';
} else {
*ptr = dchr[sect.sct_type].d_mnem;
switch (sect.sct_type) {
case SCT_WATER:
case SCT_RURAL:
case SCT_MOUNT:
case SCT_WASTE:
case SCT_PLAINS:
break;
default:
if (sect.sct_own != country &&
(!player->god || country)) {
if (!player->god)
*ptr = '?';
}
break;
}
changed += map_set(player->cnum, nsp->x, nsp->y, *ptr, 0);
}
}
if (changed)
writemap(player->cnum);
}
if (player->aborted)
return RET_OK;
if (map_flags & MAP_PLANE) {
snxtitem_all(&ni, EF_PLANE);
while (nxtitem(&ni, (caddr_t)&plane)) {
if (plane.pln_own == 0)
continue;
if (plane.pln_own != player->cnum && !player->god)
continue;
if (!xyinrange(plane.pln_x, plane.pln_y, &nsp->range))
continue;
x = xnorm(plane.pln_x - nsp->range.lx);
y = ynorm(plane.pln_y - nsp->range.ly);
wmap[y][x] = (*plchr[(int)plane.pln_type].pl_name) & ~0x20;
}
}
if (map_flags & MAP_SHIP) {
snxtitem_all(&ni, EF_SHIP);
while (nxtitem(&ni, (caddr_t)&ship)) {
if (ship.shp_own == 0)
continue;
if (ship.shp_own != player->cnum && !player->god)
continue;
if (!xyinrange(ship.shp_x, ship.shp_y, &nsp->range))
continue;
x = xnorm(ship.shp_x - nsp->range.lx);
y = ynorm(ship.shp_y - nsp->range.ly);
wmap[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
}
}
if (map_flags & MAP_LAND) {
snxtitem_all(&ni, EF_LAND);
while (nxtitem(&ni, (caddr_t)&land)) {
if (land.lnd_own == 0)
continue;
if (land.lnd_own != player->cnum && !player->god)
continue;
if (!xyinrange(land.lnd_x, land.lnd_y, &nsp->range))
continue;
x = xnorm(land.lnd_x - nsp->range.lx);
y = ynorm(land.lnd_y - nsp->range.ly);
wmap[y][x] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
}
}
if (origin)
wmap[5][10] = origin & ~0x20;
for (y = nsp->range.ly, i = 0; i < nsp->range.height; y++, i++) {
int yval;
yval = yrel(np, y);
wmap[i][nsp->range.width] = '\0';
pr("%4d %s %-4d\n", yval, wmap[i], yval);
if (y >= WORLD_Y)
y -= WORLD_Y;
}
border(&range, " ", "");
return RET_OK;
}
/*
* get the next sector in the range
*/
static int
bmnxtsct(register struct nstr_sect *np)
{
while (1) {
np->dx++;
np->x++;
if (np->x >= WORLD_X)
np->x = 0;
if (np->dx >= np->range.width) {
np->dx = 0;
np->x = np->range.lx;
np->dy++;
if (np->dy >= np->range.height)
return 0;
np->y++;
if (np->y >= WORLD_Y)
np->y = 0;
}
if ((np->y + np->x) & 01)
continue;
if (np->type == NS_DIST) {
np->curdist = mapdist(np->x, np->y, np->cx, np->cy);
if (np->curdist > np->dist)
continue;
}
np->id = sctoff(np->x, np->y);
return 1;
}
/*NOTREACHED*/
}
static void
bitinit2(struct nstr_sect *np, u_char *bitmap, int country)
{
extern int *bitmaps[];
struct sctstr sect;
int eff;
while (nxtsct(np, &sect)) {
if (sect.sct_own != country)
continue;
eff = sect.sct_effic / 20;
if (eff > 4)
eff = 4;
emp_setbitmap(np->x, np->y, bitmap, bitmaps[eff]);
}
snxtsct_rewind(np);
}
int
unit_map(int unit_type, int i, struct nstr_sect *nsp, s_char *originp)
{
struct shpstr origs;
struct lndstr origl;
struct plnstr origp;
s_char what[64];
struct natstr *np;
np = getnatp(player->cnum);
if (unit_type == EF_LAND) {
if (!getland(i, &origl) ||
(origl.lnd_own != player->cnum && !player->god) ||
(origl.lnd_own == 0))
return RET_FAIL;
sprintf(what, "%d:%d,%d:%d", xrel(np, origl.lnd_x - 10),
xrel(np, origl.lnd_x + 10),
yrel(np, origl.lnd_y - 5), yrel(np, origl.lnd_y + 5));
*originp = *lchr[(int)origl.lnd_type].l_name;
} else if (unit_type == EF_PLANE) {
if (!getplane(i, &origp) ||
(origp.pln_own != player->cnum && !player->god) ||
(origp.pln_own == 0))
return RET_FAIL;
sprintf(what, "%d:%d,%d:%d", xrel(np, origp.pln_x - 10),
xrel(np, origp.pln_x + 10),
yrel(np, origp.pln_y - 5), yrel(np, origp.pln_y + 5));
*originp = *plchr[(int)origp.pln_type].pl_name;
} else {
if (!getship(i, &origs) ||
(origs.shp_own != player->cnum && !player->god) ||
(origs.shp_own == 0))
return RET_FAIL;
sprintf(what, "%d:%d,%d:%d", xrel(np, origs.shp_x - 10),
xrel(np, origs.shp_x + 10),
yrel(np, origs.shp_y - 5), yrel(np, origs.shp_y + 5));
unit_type = EF_SHIP;
*originp = *mchr[(int)origs.shp_type].m_name;
}
if (!snxtsct(nsp, what))
return RET_FAIL;
return RET_OK;
}
int
bmaps_intersect(natid a, natid b)
{
s_char *mapa = ef_ptr(EF_MAP, a);
s_char *mapb = ef_ptr(EF_MAP, b);
int i;
for (i = 0; i < WORLD_X * WORLD_Y / 2; ++i, ++mapa, ++mapb)
if (*mapa && *mapa != ' ' && *mapb && *mapb != ' ')
return 1;
return 0;
}
/* Note that this requires that the BMAP is mapped into memory */
int
share_bmap(natid from, natid to, struct nstr_sect *ns, s_char des,
s_char *from_name)
{
s_char *from_bmap = ef_ptr(EF_BMAP, from);
s_char *to_bmap = ef_ptr(EF_BMAP, to);
int n = 0;
struct sctstr sect;
s_char fromdes;
s_char todes;
s_char from_des = *from_name;
if (isalpha(from_des))
from_des &= ~0x20;
while (nxtsct(ns, &sect)) {
if (!(fromdes = from_bmap[sctoff(ns->x, ns->y)]))
continue;
todes = to_bmap[sctoff(ns->x, ns->y)];
if (todes &&
todes != '?' &&
todes != '.' && todes != ' ' && todes != from_des)
continue;
if (sect.sct_own == from) {
if (fromdes != '=' && fromdes != 'h' && fromdes != des)
fromdes = from_des;
}
if (todes == fromdes)
continue;
n += map_set(to, ns->x, ns->y, fromdes, 1);
}
if (n)
writebmap(to);
return n;
}