empserver/src/lib/update/nxtsctp.c

75 lines
2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* nxtsctp.c: select/get the next sector from a rnage of sectors
*
* Known contributors to this file:
* Dave Pare, 1989
*/
#include "misc.h"
#include "xy.h"
#include "sect.h"
#include "nsc.h"
#include "file.h"
#include "update.h"
#include "gen.h"
#include "optlist.h"
/*
* get the next sector in the range
* that matches the conditions.
*/
struct sctstr *
nxtsctp(struct nstr_sect *np)
{
while (1) {
np->dx++;
np->x++;
if (np->x >= WORLD_X)
np->x = 0;
if (np->dx >= np->range.width) {
np->dx = 0;
np->x = np->range.lx;
np->dy++;
if (np->dy >= np->range.height)
return (struct sctstr *)0;
np->y++;
if (np->y >= WORLD_Y)
np->y = 0;
}
if ((np->y + np->x) & 01)
continue;
if (np->type == NS_DIST) {
np->curdist = mapdist(np->x, np->y, np->cx, np->cy);
if (np->curdist > np->dist)
continue;
}
return getsectp(np->x, np->y);
}
/*NOTREACHED*/
}