148 lines
4.5 KiB
Perl
148 lines
4.5 KiB
Perl
.TH Concept Food
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.NA Food "How much people eat at the update"
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.LV Expert
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.s1
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In Empire, as in the \*Qreal\*U world, everyone must eat to survive,
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(see SPECIAL NOTE below for the exception).
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All of these numbers below are subject to change.
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Execute the \*Qversion\*U command to get some of this information.
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Ask the deity for the rest.
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.s1
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Each civilian or military eats 0.0005 units of food per time unit,
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(i.e. 1000 people eat 24 units of food per 48-ETU update).
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.s1
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The ability of a sector to grow food is indicated by its \*Qfertility\*U.
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Fertility values range from 0 to 100.
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.s1
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Food can be grown in any kind of sector although agribusinesses
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are able to grow more food with fewer workers.
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.s1
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Every sector produces a base level of food according to the following:
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.in +0.2i
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.s1
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The amount of food that the sector can grow in one time unit is:
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.s1
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.ti +0.3i
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fertility * 0.002
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.\" ofgrate
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.s1
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The amount of food that can be harvested in one time unit is:
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.s1
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.ti +0.3i
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(civilians + military / 5) * 0.002
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.\" ofcrate
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.s1
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i.e. one civilian can harvest four times
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.\" ofcrate / eatrate
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the amount that he/she eats while
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one military can harvest 4/5
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.\" 0.2 * ofcrate / eatrate
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of the amount that she/he eats.
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.s1
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Note that this means that although a sector with a fertility of 40
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can grow enough food to support 160 people
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.\" 40 * ofcrate / eatrate
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at least 10 of them must be civilians.
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In fact,
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any combination of civilians and military
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that meets the following two criteria will be self-sufficient:
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.s1
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.ti +0.3i
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civilians + military \(<= 4 * fertility
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.\" ofgrate / eatrate
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(amount that grows)
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.s1
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.ti +0.3i
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military \(<= 15 * civilians
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.\" (ofcrate / eatrate - 1) * 5
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(amount that gets harvested)
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.in
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.s1
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In an agribusiness an \*(iFadditional\*(pF amount of food can be grown.
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That amount is calculated by the following:
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.in +0.2i
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.s1
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An efficiency factor (effact) takes into account the state of repair
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of the agribusiness itself (sector efficiency, effic) and
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the technology level of your farmers
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(the national technology level, tlev):
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.s1
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.ti +0.3i
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effact = (effic * (tlev + 10)) / (100 * (tlev + 20))
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.s1
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The amount of additional food that the sector produces
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in one time unit is:
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.s1
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.ti +0.3i
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(civilians + military / 5) * effact * fertility / 1000.
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.s1
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Thus, a 100% agribusiness with a fertility of 50
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and an educational level of 10
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has an efficiency factor is 2/3;
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one civilian can harvest 0.033 units of food per time unit
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beyond the food normally produced in that sector.
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This extra amount is enough to support 33-three other
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people while one military can harvest 0.0066,
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enough to feed 13 other people.
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.s1
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The amount of food cultivated by 10 civilians
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in 10 time units in a 100% agribusiness are:
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.s1
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.NF
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| EDUCATION LEVEL |
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| 0 | 10 | 100 |
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------+-----+------+------+
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F 10 | 0.5 | 0.67 | 0.92 |
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E ---+-----+------+------+
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R 50 | 2.5 | 3.33 | 4.58 |
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T ---+-----+------+------+
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. 100 | 5.0 | 6.67 | 9.17 |
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------+-----+------+------+
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.FI
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.s1
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SPECIAL NOTE: Residents of a sanctuary need no food to survive;
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thus no one ever starves in a sanctuary.
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.in 0
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.s1
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On a ship the following applies:
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.in +0.2i
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.s1
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The amount of food that can be produced on a fishing boat
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in one time unit is:
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.s1
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.ti +0.3i
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(civil * etus * fertil) / 10000;
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.s1
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However, if the NEWFISH option is in use, the limit is:
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.s1
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.ti +0.3i
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(civil * etus * fertil) / 1000;
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.s1
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The amount of food that can be produced on any other ship
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in one time unit is:
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.s1
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.ti +0.3i
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0
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.in
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.s1
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Note that if a ship doesn't have enough food, it will try to draw it from
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supply sources (see info supply). If it still hasn't enough food, it will
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attempt to grab unneeded food from any land units it is carrying.
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.s1
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Land units eat food as well, an amount based on the total number of military
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in the unit (this is the efficiency times the number of mil needed to build
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the unit). If a land unit doesn't have enough food, it will try to draw it
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from supply sources (see info supply). If it still doesn't have enough, and
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it is on a ship, it will attempt to get food from the ship.
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.s1
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The presence of food also affects the birthrate in Empire;
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if there is no food in a sector no babies will be born.
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A baby consumes 0.3 units of food in growing to adulthood.
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.\" babyeat
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However, babies are only allowed to eat half the food in a sector.
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Thus if a sector could produce 25 new
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civilians but only has 2 spare units of food,
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(after the current population has eaten),
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only three babies will be born and one unit of food will be left.
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.s1
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.SA "Innards, Populace, Updates"
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