"info setsector" claims you "can change anything that appears in dump or peek (I think)", which has always been wrong. edit is much more complete. However, edit used to be more limited in that it could change only one sector. For mass-changes, you had to use setsector and setresource. Since that limitation is gone, there's no real use left for setsector and setresource. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
21 lines
885 B
Perl
21 lines
885 B
Perl
.TH Command EDIT
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.NA edit "Edit sectors, ships, planes, land units or countries"
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.LV Expert
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.SY "edit land <SECTS> [<KEY> <VALUE>]..."
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.SY "edit ship <SHIPS> [<KEY> <VALUE>]..."
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.SY "edit plane <PLANES> [<KEY> <VALUE>]..."
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.SY "edit unit <LANDS> [<KEY> <VALUE>]..."
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.SY "edit country <NATS> [<KEY> <VALUE>]..."
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The \*Qedit\*U command allows deities to edit properties of a sector
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(confusingly called <land> here), ship, plane, land unit, or country.
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.s1
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If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters
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interactive mode. Editable properties are shown together with their
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keys and values. Enter a key character and a value to change a
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property. Hit return to finish the command.
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.s1
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You can also specify one or more <KEY> <VALUE> pairs as command
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arguments. In this case, \*Qedit\*U just sets the properties, and
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does not enter interactive mode.
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.s1
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.SA "give, Deity"
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