empserver/src/client/host.c
Markus Armbruster 4d40a27542 Use src/lib/w32/w32sockets.c for client
Move client's w32_connect() to w32sockets.c.

Replace w32_recv() and w32_send() by read() and write().

Replace w32_close() by w32_close_function.

Replace call of WSAStartup() in w32_sysdep_init() by
w32_socket_init().

Remove the identical copies of fd_is_socket(),
w32_set_winsock_errno(), w32_socket().
2009-12-05 15:19:36 +01:00

178 lines
4.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* host.c: make stream connection to empire
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1998
* Markus Armbruster, 2005-2009
*/
#include <config.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include "misc.h"
/* Portability cruft, should become unnecessary eventually */
#ifndef AI_ADDRCONFIG
#define AI_ADDRCONFIG 0
#endif
#ifdef HAVE_GETADDRINFO
/*
* Inspired by example code from W. Richard Stevens: UNIX Network
* Programming, Vol. 1
*/
int
tcp_connect(char *host, char *serv)
{
int sockfd, n;
struct addrinfo hints, *res, *ressave;
memset(&hints, 0, sizeof(struct addrinfo));
hints.ai_flags = AI_ADDRCONFIG;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if ((n = getaddrinfo(host, serv, &hints, &res)) != 0) {
fprintf(stderr, "Can't connect to %s:%s: %s\n",
host, serv, gai_strerror(n));
exit(1);
}
ressave = res;
do {
sockfd = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (sockfd < 0)
continue; /* ignore this one */
if (connect(sockfd, res->ai_addr, res->ai_addrlen) == 0)
break; /* success */
close(sockfd); /* ignore this one */
} while ((res = res->ai_next) != NULL);
if (res == NULL) { /* errno set from final connect() */
fprintf(stderr, "Can't connect to %s:%s: %s\n",
host, serv, strerror(errno));
exit(1);
}
freeaddrinfo(ressave);
return sockfd;
}
#else /* !HAVE_GETADDRINFO */
static int
hostaddr(char *name, struct sockaddr_in *addr)
{
struct hostent *hp;
if (name == NULL || *name == 0)
return 0;
if (isdigit(*name)) {
addr->sin_addr.s_addr = inet_addr(name);
} else {
hp = gethostbyname(name);
if (hp == NULL)
return 0;
memcpy(&addr->sin_addr, hp->h_addr, sizeof(addr->sin_addr));
}
return 1;
}
static int
hostport(char *name, struct sockaddr_in *addr)
{
struct servent *sp;
if (name == NULL || *name == 0)
return 0;
if (isdigit(*name)) {
addr->sin_port = htons(atoi(name));
} else {
sp = getservbyname(name, "tcp");
if (sp == NULL)
return 0;
addr->sin_port = sp->s_port;
}
return 1;
}
static int
hostconnect(struct sockaddr_in *addr)
{
/* FIXME should attempt connect to all addresses of multi-homed host, not just 1st */
int s;
s = socket(AF_INET, SOCK_STREAM, 0);
if (s < 0) {
return -1;
}
addr->sin_family = AF_INET;
if (connect(s, (struct sockaddr *)addr, sizeof(*addr)) < 0) {
(void)close(s);
return -1;
}
return s;
}
int
tcp_connect(char *host, char *serv)
{
struct sockaddr_in sin;
int sock;
if (!hostport(serv, &sin)) {
fprintf(stderr, "Can't resolve Empire port %s\n", serv);
exit(1);
}
if (!hostaddr(host, &sin)) {
fprintf(stderr, "Can't resolve Empire host %s\n", host);
exit(1);
}
if ((sock = hostconnect(&sin)) < 0) {
fprintf(stderr, "Can't connect to %s:%s: %s\n",
serv, host, strerror(errno));
exit(1);
}
return sock;
}
#endif