empserver/tests
Markus Armbruster f2bf352e66 edit: Don't reprint edited object when done with it
Interactive edit prints the edited object, then reads player input.
If it gets key and value, it applies them to the object, and repeats.
If it gets nothing, it prints the edited object again, and stops.

Remove this last print, because it's not really useful.  The object is
commonly the same after reading input as before.  Except when a nation
gets updated while "edit c" is waiting for input: then the second
print actually reflects the updates.  Has always been that way.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:55:02 +02:00
..
actofgod edit: Don't reprint edited object when done with it 2013-06-06 19:55:02 +02:00
fairland Change fairland island size probability distribution 2013-05-08 06:57:55 +02:00
files Use int instead of signed char for pln_flags 2013-05-08 06:57:54 +02:00
smoke tests: Capture player output via journal instead of client 2013-05-31 10:52:50 +02:00
actofgod-test tests/actofgod: New, disabled for now because it oopses 2013-06-06 19:52:20 +02:00
fairland-test Switch PRNG from BSD random() to Mersenne Twister 2013-05-08 06:55:21 +02:00
files-test Add files test to make check 2013-05-08 06:55:18 +02:00
normalize.pl tests: Cut off log file timestamp instead of normalizing it 2013-05-31 09:54:50 +02:00
smoke-test tests: Capture player output via journal instead of client 2013-05-31 10:52:50 +02:00
test-common.sh tests: Capture player output via journal instead of client 2013-05-31 10:52:50 +02:00