empserver/include/nuke.h
Markus Armbruster 4e895465df Remove unused members of struct lndstr, lonstr, nukstr, trtstr
struct lndstr member lnd_flags is a leftover from Empire3's C_SYNC,
which was ripped out in 4.0.0.

struct lonstr member l_sel, struct nuk_str members nuk_ship, nuk_land,
and struct trtstr member trt_bond have been there basically forever
without any use.
2010-01-19 08:21:37 +01:00

95 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.h: Definitions for things having to do with nukes
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#ifndef NUKE_H
#define NUKE_H
#include <time.h>
#include "types.h"
#define N_MAXNUKE 20
#define MIN_DRNUKE_CONST 0.001
struct nukstr {
/* initial part must match struct empobj */
short ef_type;
short nuk_uid;
unsigned nuk_seqno;
time_t nuk_timestamp; /* Last time this nuke was touched */
natid nuk_own;
coord nuk_x, nuk_y; /* current loc of device */
signed char nuk_type; /* index in nchr[] */
signed char nuk_effic; /* unused, always 100% */
signed char nuk_mobil; /* unused, always 0 */
unsigned char nuk_off; /* repairs stopped? (unused) */
short nuk_tech; /* nuke's tech level */
char nuk_stockpile; /* group membership, unused */
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
/* end of part matching struct empobj */
short nuk_plane; /* currently aboard plane */
};
struct nchrstr {
char *n_name; /* warhead unit name */
int n_lcm; /* costs to build */
int n_hcm;
int n_oil;
int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
int n_cost;
int n_tech; /* tech needed to build */
int n_weight;
int n_flags; /* description of capability */
signed char n_type; /* index in nchr[] */
};
#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
/* Work required for building */
#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
(((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
extern struct nchrstr nchr[N_MAXNUKE + 1];
/* src/lib/common/cargo.c */
extern void nuk_carrier_change(struct nukstr *, int, int, int);
extern int nuk_on_plane(struct plnstr *);
#endif