(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
76 lines
2.5 KiB
Perl
76 lines
2.5 KiB
Perl
.TH Concept Autofeed
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.NA Autofeed "How to use fishing boats to automatically feed your civs"
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.LV Expert
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.NF
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For years now people have been setting up large groups of fishing
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boats to feed their island. These groups get very large and are
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difficult to keep track of.
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This is an example of how to set up a fleet of fishing boats
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so they will take their food produced each update and drop it off
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at the harbor of your choice.
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See 'info order' for a complete description and example of
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syntax for the 'order' command.
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map #1
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00000000001111111
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01234567890123456
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-4. . . . . . . . .
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-3 ? ? . . . . . .
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-2? . . . . . . ) .
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-1 ? . . . . . f . .
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0. . . . . g m . .
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1 . . . . f * w h .
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2. . . . . c + + .
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You have ships 0,12,88 in the harbor 15,1
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Sector 16,0 has a very good fert of 93 so you want to use that
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as your fishing grounds.
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1) move your ships to sector 16,0
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"nav 0/12/88 16,0"
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2a) set up autonav using the 'order' command.
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"order 0 des 15,1 16,0"
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This will establish a circular trade route.
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2b) set up food levels for the ship
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"order 0 level 1 start food 30"
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"order 0 level 1 end food 30"
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You can also use a global '*' or a fleet letter here.
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"order * level 1 start food 30"
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"order * level 1 end food 30"
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"order F level 1 start food 30"
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"order F level 1 end food 30"
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NOTE: You should set BOTH start and end fields to insure
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autofeed will work correctly and set them at the
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same levels!
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NOTE: if you are using autonav with normal cargo ships.
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Fishing boats are a special case to the autonav code.
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This setup will only work correctly with fishing boats.
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If you want to use autonav with cargo ships please use
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the examples found in the 'order' command.
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repeat 2a,2b for other ships in the area.
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During the update your fishing boats will now move to the harbor at
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15,1 unload food until it reaches 30, then move back to 15,1 and STOP.
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If you're using fishing boats that require fuel, i.e. fb2
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when the ship enters the harbor, and the fuel level is at 0, the
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autonav code will automaticly refuel the ship for you.
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So unless the ship gets sunk, or something happens to it, like the
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civs starve on board if you don't leave enough food on it,
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the ships will continue to feed your country and you won't even need
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to think about them.
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The Max limit that autonav will stockpile is 99999 units.
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So if your sector get overcrowded the ship will sit in the harbor
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until it can unload all of its food.
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.FI
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.SA "Autonav, order, navigate, Ships, Populace, Updates"
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