(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
35 lines
1.4 KiB
Perl
35 lines
1.4 KiB
Perl
.TH Concept Fallout
|
|
.NA Fallout "The long lasting effects of nuclear war"
|
|
.LV Expert
|
|
This page describes fallout, and some of its effects.
|
|
.nf
|
|
|
|
Fallout is the result of nuclear bombs going off. It is basically
|
|
just radioactive particles that float around in the air.
|
|
|
|
After nuclear blasts, these particles are thrust into the atmosphere,
|
|
and take a long time to dissipate. In addition, these particles
|
|
may spread from sector to sector.
|
|
|
|
When a sector has fallout, during the update, things in that sector
|
|
may die, melt, whatever from the radiation. The way it works is this:
|
|
|
|
1) All sectors that have fallout are checked, and things there are
|
|
affected by the fallout. People die, commodities melt, etc. This
|
|
includes anything on land units and on ships within that sector.
|
|
|
|
2) Next, fallout may spread from sector to sector, depending on the
|
|
amount of fallout in the sector. Note that fallout will spread
|
|
outward from ground zero, in all directions, at a maximum rate of
|
|
1 sector per update.
|
|
|
|
3) Lastly, fallout decays. Any fallout that is left decays. Decay
|
|
usually happens in 1/2 life mode, which means 1/2 the given fallout
|
|
in a sector (after spreading around) dies...
|
|
|
|
Finally, if you are reading this info page, it probably means that
|
|
you are trying to figure out what fallout is going to do to your
|
|
country. Well, good luck, so are we. :)
|
|
|
|
.fi
|
|
.SA "launch, nuke, Diplomacy, Damage, Combat"
|