(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
30 lines
1.1 KiB
Perl
30 lines
1.1 KiB
Perl
.TH Concept Time
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.NA Time "Definitions of BTU and ETL"
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.LV Expert
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.s1
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Because of the unique nature of Empire governments,
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(i.e. the decision makers spend most of their time on vacation.
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Hmmm, not so unique actually),
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and the fact that ideally the Empire \*Qenvironment\*U
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will mirror the \*Qreal\*U world,
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various heuristics dealing with time have been implemented.
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.s1
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The first is the Bureaucratic Time Unit (BTU) concept
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which keeps track of the potential for doing \*Qwork\*U
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possessed by your government.
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.s1
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The second heuristic, (i.e. hack),
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is the Elapsed Time Limit (ETL) which limits the amount of time
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that players may be logged on each day.
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The ETL is not cumulative and is reset to some particular value,
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(often two hours, check the \*Qversion\*U command to be sure),
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every night at midnight.
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.s1
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The ETL and BTU counts are displayed with each command prompt
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as follows:
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.EX
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The first \*Q##\*U is the Elapsed Time today, in minutes.
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This number starts at 0 every midnight.
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The second \*Q##\*U is the number of BTU's remaining.
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.s1
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.SA "Innards, version, BTU, Playing"
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