(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
37 lines
1.2 KiB
Perl
37 lines
1.2 KiB
Perl
.TH Concept Sheep
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.NA Sheep "Ovis aries"
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.LV Expert
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.s1
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.NF
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sheep
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n 1: woolly usually horned ruminant mammal related to the goat
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2: a timid defenseless simpleton who is readily preyed upon
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3: a docile and vulnerable person who would rather follow than
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make an independent decision; "his students followed him
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like sheep"
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.FI
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.NF
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__ _
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.-.' `; `-._ __ _
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(_, .-:' `; `-._
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,'o"( (_, )
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(__,-' ,'o"( )>
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( (__,-' )
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`-'._.--._( )
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||| |||`-'._.--._.-'
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||| |||
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.FI
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.s1
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Sheep are a vital part of Empire. They may not display as actual
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commodities, but they do exist as part of the game. Introduced to the
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game circa 1990, they have played a vital role in the conquests of
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empires. Not only was it not enough to kill all of your enemy's
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civilians, but the sheep were in danger too. Spinoffs on the concept
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occurred, and these variants further added to the dementia induced by
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playing too much Empire.
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.s1
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Dictionary entry from WordNet 2.0 Copyright 2003 by Princeton University
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.br
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ASCII art most probably by Bob Allison
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.s1
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.SA "Populace, Playing, Happiness, Education, Innards"
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