56 lines
1.8 KiB
C
56 lines
1.8 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* @configure_input@
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* path.c: Path initializations needed outside of the file initialization
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* tables
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*
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* Known contributors to this file:
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* Markus Armbruster, 2005
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*/
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#include <config.h>
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#include "optlist.h"
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char dflt_econfig[] = "@econfig@";
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char *infodir = "@einfodir@";
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char *gamedir = "@gamedir@";
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/* relative to DATADIR */
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char *teldir = "tel";
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char *motdfil = "motd";
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char *downfil = "down";
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char *disablefil = "disable";
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char *telfil = "tel/tel";
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char *annfil = "ann";
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char *banfil = "ban";
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char *authfil = "auth";
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char *timestampfil = "timestamp";
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char *listen_addr = "";
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char *loginport = "@EMPIREPORT@";
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