44 lines
1.8 KiB
Perl
44 lines
1.8 KiB
Perl
.TH Command NATION
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.NA nation "The state of your nation"
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.LV Basic
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.SY "nation [as-COUNTRY]"
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The nation report command displays various data about a country.
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The as-COUNTRY defaults to yourself.
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Only a deity can request a nation report for another country.
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.s1
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The data displayed by the nation command is formatted as a single page
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report and should be self explanatory.
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For example:
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.EX nation
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.NF
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MGM Nation Report Sat Nov 4 15:01:52 1986
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Nation status is ACTIVE Bureaucratic Time Units: 250
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Capital is 100% efficient and has 87 civilians and 80 military
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#0 -10:10,-5:5 #1 -10:0,-64:64 #2 -10:64,-64:64 #3 -10:64,-64:64
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#4 -10:20,-10:10 #5 -10:10,-5:5 #6 -10:20,-25:25 #7 -10:30,-20:0
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The treasury has $16800.00 Military reserves: 152
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Education.......... 9.20 Happiness....... 2.01
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Technology......... 16.81 Research........ 19.82
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Technology factor : 30.81% Max population : 556
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Plague factor : 1.05%
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Max safe population for civs/uws: 427/483
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Happiness needed is 4.385283
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.FI
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.s1
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The max safe population is the highest population in an ordinary
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sector such as a mine
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that will NOT forfeit some population growth during an update.
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In the example above, if you have 427 civs in a sector, you are
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guaranteed not to have more than 556 after population growth.
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If you have more than 427, population growth would make you go
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over 556, and the excess babies would be eliminated when the
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population was reduced to 556.
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.s1
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If you have at least the happiness mentioned in the last line,
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your sector's loyalty won't have a chance to go down. Otherwise,
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each update, the chance is the number above - your happiness / 5.0.
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For the country above, the chance would be (4.385283-2.01)/5.0 = .475 = 47%
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chance that any individual sector's loyalty would go down.
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.s1
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.SA "power, Nations"
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