72 lines
2.7 KiB
Perl
72 lines
2.7 KiB
Perl
.TH Concept Products
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.NA Products "Formulas for the production of commodities"
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.LV Basic
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.s1
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Many Empire sector types exist specifically
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to turn \*Qraw\*U materials into products.
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Some of those products may, in turn,
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be considered raw materials for other industries
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which produce other products.
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.s1
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The show command displays characteristics of products:
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.s1
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.EX show product
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.NF
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product cost raw materials reso dep level p.e.
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iron i $0 min 0 1.0
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dust d $0 gold 20 1.0
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food f $0 fert 0 (tech+10)/(tech+20)
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oil o $0 ocont 10 (tech+10)/(tech+20)
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rad r $2 uran 35 (tech-40)/(tech-30)
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shells s $3 2l 1h (tech-20)/(tech-10)
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guns g $30 1o 5l 10h (tech-20)/(tech-10)
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petrol p $1 1o (tech-20)/(tech-10)
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bars b $10 5d 1.0
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lcm l $0 1i (tech+10)/(tech+20)
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hcm h $0 2i (tech+10)/(tech+20)
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tech $300 1d 5o 10l (educ-5)/(educ+5)
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medical $90 1d 5o 10l (educ-5)/(educ+5)
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edu $9 1l 1.0
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happy $9 1l 1.0
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.FI
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.s1
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The columns are:
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.in \w'raw materials\0\0'u
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.L product
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The name of the product and the one-letter mnemonic of the commodity
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made, if any.
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.L cost
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Cost per unit of production.
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.L "raw materials"
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Raw materials for one unit of production.
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.L "reso dep"
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Natural resource exploited, and its rate of depletion.
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.L "level p.e."
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Level production efficiency, for 100% sector type production
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efficiency
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.in
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.s1
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How much a sector can produce
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is governed by the amount of \*Qwork\*U performed by its populace,
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divided by the amount of raw materials
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per unit of production.
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E.g., it takes 3 units of \*Qwork\*U to produce 1 shell;
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2 units to incorporate the light construction materials
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and 1 unit for the heavy.
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Mining a \*Qnatural resource\*U such as fertility
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takes one unit of work;
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e.g., it takes 1 unit of work per unit of food produced.
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.s1
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How many products each unit of production makes depends on the
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production efficiency, which is the product's level p.e. (shown by
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"show product") times the sector type's p.e. (shown by "show sect
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capabilities"). Production requires a p.e. above zero, obviously.
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.s1
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Say your country is at tech level 25. Then your agribusinesses'
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p.e. is (25+10)/(25+20) * 900% = 7, i.e. they'll make 7 food per unit
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of production. Your shell industries' p.e. is only
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(25-20)/(25-10) * 100% = 1/3, i.e. they'll make 1 shell per three
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units of production. Your uranium mines can't produce at all, because
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their p.e. is negative.
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.s1
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.SA "Producing, Updates, Item-types"
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