Several headers define macros that use ef_ptr() without including "file.h". Fix that. Drop redundant inclusions elsewhere. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
399 lines
9.7 KiB
C
399 lines
9.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* login.c: Allow the player to login
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*
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* Known contributors to this file:
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* Dave Pare, 1994
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* Steve McClure, 2000
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* Markus Armbruster, 2004-2012
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* Ron Koenderink, 2005-2009
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*/
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#include <config.h>
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#include "com.h"
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#include "empio.h"
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#include "empthread.h"
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#include "journal.h"
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#include "match.h"
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#include "misc.h"
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#include "nat.h"
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#include "nsc.h"
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#include "optlist.h"
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#include "player.h"
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#include "proto.h"
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#include "prototypes.h"
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#include "server.h"
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static int client_cmd(void);
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static int coun_cmd(void);
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static int kill_cmd(void);
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static int options_cmd(void);
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static int pass_cmd(void);
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static int play_cmd(void);
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static int quit_cmd(void);
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static int sanc_cmd(void);
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static int user_cmd(void);
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static struct cmndstr login_coms[] = {
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{"client client-id...", 0, client_cmd, 0, 0},
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{"coun country", 0, coun_cmd, 0, 0},
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{"kill", 0, kill_cmd, 0, 0},
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{"options option=value...", 0, options_cmd, 0, 0},
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{"pass password", 0, pass_cmd, 0, 0},
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{"play [user [country [password]]]", 0, play_cmd, 0, 0},
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{"quit", 0, quit_cmd, 0, 0},
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{"sanc", 0, sanc_cmd, 0, 0},
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{"user name", 0, user_cmd, 0, 0},
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{NULL, 0, NULL, 0, 0}
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};
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/*ARGSUSED*/
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void
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player_login(void *ud)
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{
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time_t deadline;
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char buf[128];
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char space[128];
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int res, ac, cmd, prev_state;
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player->proc = empth_self();
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pr_id(player, C_INIT, "Empire server ready\n");
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for (;;) {
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deadline = player_io_deadline(player, 0);
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if (io_outputwaiting(player->iop)) {
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if (io_output(player->iop, deadline) <= 0)
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break;
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continue;
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}
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if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
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res = io_input(player->iop, deadline);
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if (res <= 0)
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break;
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continue;
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}
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journal_input(buf);
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ac = parse(buf, space, player->argp, NULL, NULL, NULL);
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if (ac <= 0) {
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pr_id(player, C_BADCMD, "Can't parse command\n");
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continue;
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}
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cmd = comtch(player->argp[0], login_coms, 0);
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if (cmd < 0) {
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pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
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continue;
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}
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switch (login_coms[cmd].c_addr()) {
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case RET_OK:
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break;
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case RET_FAIL:
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break;
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case RET_SYN:
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pr_id(player, C_BADCMD, "Usage %s\n", login_coms[cmd].c_form);
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break;
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default:
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break;
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}
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}
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prev_state = player->state;
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player->state = PS_SHUTDOWN;
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if (prev_state == PS_PLAYING)
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empth_rwlock_unlock(shutdown_lock);
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pr_id(player, C_EXIT, "so long...\n");
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player_delete(player);
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empth_exit();
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/*NOTREACHED*/
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}
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static int
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client_cmd(void)
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{
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int i, sz;
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char *p, *end;
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if (!player->argp[1])
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return RET_SYN;
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p = player->client;
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end = player->client + sizeof(player->client) - 1;
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for (i = 1; player->argp[i]; ++i) {
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if (i > 1)
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*p++ = ' ';
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sz = strlen(player->argp[i]);
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sz = MIN(sz, end - p);
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memcpy(p, player->argp[i], sz);
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p += sz;
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}
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*p = 0;
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pr_id(player, C_CMDOK, "talking to %s\n", player->client);
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return RET_OK;
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}
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static int
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user_cmd(void)
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{
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if (!player->argp[1])
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return RET_SYN;
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strncpy(player->userid, player->argp[1], sizeof(player->userid) - 1);
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player->userid[sizeof(player->userid) - 1] = '\0';
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pr_id(player, C_CMDOK, "hello %s\n", player->userid);
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return RET_OK;
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}
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static int
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sanc_cmd(void)
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{
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struct nstr_item ni;
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struct natstr nat;
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int first = 1;
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if (!opt_BLITZ) {
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pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
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return RET_FAIL;
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}
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snxtitem_all(&ni, EF_NATION);
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while (nxtitem(&ni, &nat)) {
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if (nat.nat_stat != STAT_SANCT)
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continue;
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if (first) {
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pr_id(player, C_DATA,
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"The following countries are still in sanctuary:\n");
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first = 0;
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}
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pr_id(player, C_DATA, "%s\n", nat.nat_cnam);
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}
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if (first)
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pr_id(player, C_CMDOK, "There are no countries in sanctuary\n");
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else
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pr_id(player, C_CMDOK, "\n");
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return RET_OK;
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}
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static int
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coun_cmd(void)
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{
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natid cnum;
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if (!player->argp[1])
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return RET_SYN;
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if (natbyname(player->argp[1], &cnum) < 0) {
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pr_id(player, C_CMDERR, "country %s does not exist\n", player->argp[1]);
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return RET_FAIL;
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}
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player->cnum = cnum;
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player->authenticated = 0;
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pr_id(player, C_CMDOK, "country name %s\n", player->argp[1]);
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return 0;
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}
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static int
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pass_cmd(void)
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{
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if (!player->argp[1])
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return RET_SYN;
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if (player->cnum == NATID_BAD) {
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pr_id(player, C_CMDERR, "need country first\n");
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return RET_FAIL;
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}
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if (!natpass(player->cnum, player->argp[1])) {
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pr_id(player, C_CMDERR, "password bad, logging entry\n");
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logerror("%s tried country #%d with %s",
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praddr(player), player->cnum, player->argp[1]);
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return RET_FAIL;
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}
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player->authenticated = 1;
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pr_id(player, C_CMDOK, "password ok\n");
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logerror("%s using country #%d", praddr(player), player->cnum);
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return RET_OK;
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}
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static int
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options_cmd(void)
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{
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/*
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* The option mechanism allows arbitrary string values, but so far
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* all options are flags in struct player. Should be easy to
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* generalize if needed.
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*/
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struct logoptstr {
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char *name;
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int val;
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};
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static struct logoptstr login_opts[] = {
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{ "utf-8", PF_UTF8 },
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{ NULL, 0 }
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};
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char **ap;
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char *p;
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int opt;
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unsigned i;
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if (!player->argp[1]) {
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for (i = 0; login_opts[i].name; ++i)
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pr_id(player, C_DATA, "%s=%d\n",
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login_opts[i].name,
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(player->flags & login_opts[i].val) != 0);
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pr_id(player, C_CMDOK, "\n");
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return RET_OK;
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}
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for (ap = player->argp+1; *ap; ++ap) {
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p = strchr(*ap, '=');
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if (p)
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*p++ = 0;
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opt = stmtch(*ap, login_opts,
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offsetof(struct logoptstr, name),
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sizeof(struct logoptstr));
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if (opt < 0) {
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pr_id(player, C_BADCMD, "Option %s not found\n", *ap);
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return RET_FAIL;
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}
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if (!p || atoi(p))
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player->flags |= login_opts[opt].val;
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else
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player->flags &= ~login_opts[opt].val;
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}
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pr_id(player, C_CMDOK, "Accepted\n");
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return RET_OK;
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}
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static int
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may_play(void)
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{
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struct natstr *np;
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if (player->cnum == NATID_BAD || !player->authenticated) {
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pr_id(player, C_CMDERR, "need country and password\n");
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return 0;
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}
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/* TODO strstr() cheesy, compare IP against IP/BITS ... */
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np = getnatp(player->cnum);
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if (np->nat_stat == STAT_GOD && *privip
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&& !strstr(privip, player->hostaddr)) {
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logerror("Deity login from untrusted host attempted by %s",
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praddr(player));
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logerror("To allow this, add %s to econfig key privip",
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player->hostaddr);
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pr_id(player, C_EXIT,
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"Deity login not allowed from this IP!"
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" See log for help on how to allow it.\n");
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return 0;
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}
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return 1;
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}
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static int
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play_cmd(void)
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{
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struct player *other;
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natid cnum;
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struct natstr *natp;
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char **ap;
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char buf[128];
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ap = player->argp;
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if (*++ap) {
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strncpy(player->userid, *ap, sizeof(player->userid) - 1);
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player->userid[sizeof(player->userid) - 1] = '\0';
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player->authenticated = 0;
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}
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if (*++ap) {
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if (natbyname(*ap, &cnum) < 0) {
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pr_id(player, C_CMDERR, "country %s does not exist\n", *ap);
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return RET_FAIL;
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}
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}
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if (*++ap) {
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if (!natpass(cnum, *ap)) {
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pr_id(player, C_CMDERR, "password bad, logging entry\n");
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logerror("%s tried country #%d with %s",
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praddr(player), cnum, *ap);
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return RET_FAIL;
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}
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player->cnum = cnum;
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player->authenticated = 1;
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}
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if (!may_play())
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return RET_FAIL;
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other = getplayer(player->cnum);
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if (other) {
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natp = getnatp(player->cnum);
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if (natp->nat_stat != STAT_VIS) {
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pr_id(player, C_EXIT, "country in use by %s\n", praddr(other));
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} else {
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pr_id(player, C_EXIT, "country in use\n");
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}
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return RET_FAIL;
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}
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snprintf(buf, sizeof(buf), "Play#%d", player->cnum);
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logerror("%s logged in as country #%d", praddr(player), player->cnum);
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journal_login();
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empth_set_name(empth_self(), buf);
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pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
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empth_rwlock_rdlock(shutdown_lock);
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player->state = PS_PLAYING;
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player_main(player);
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journal_logout();
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logerror("%s logged out, country #%d", praddr(player), player->cnum);
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if (!io_eof(player->iop) && !io_error(player->iop))
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io_set_eof(player->iop);
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return RET_OK;
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}
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static int
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kill_cmd(void)
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{
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struct player *other;
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if (!may_play())
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return RET_FAIL;
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other = getplayer(player->cnum);
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if (!other) {
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pr_id(player, C_EXIT, "country not in use\n");
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return RET_FAIL;
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}
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logerror("%s killed country #%d", praddr(player), player->cnum);
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pr_flash(other, "Disconnected by %s\n", praddr(player));
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io_set_eof(other->iop);
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other->aborted = 1;
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other->may_sleep = PLAYER_SLEEP_NEVER;
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empth_wakeup(other->proc);
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pr_id(player, C_EXIT, "terminated %s's connection\n", praddr(other));
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return RET_OK;
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}
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static int
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quit_cmd(void)
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{
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io_set_eof(player->iop);
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return RET_OK;
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}
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