empserver/src/lib/player/login.c
Markus Armbruster 549561ff03 Include "file.h" where it's needed
Several headers define macros that use ef_ptr() without including
"file.h".  Fix that.  Drop redundant inclusions elsewhere.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2017-08-06 20:08:31 +02:00

399 lines
9.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* login.c: Allow the player to login
*
* Known contributors to this file:
* Dave Pare, 1994
* Steve McClure, 2000
* Markus Armbruster, 2004-2012
* Ron Koenderink, 2005-2009
*/
#include <config.h>
#include "com.h"
#include "empio.h"
#include "empthread.h"
#include "journal.h"
#include "match.h"
#include "misc.h"
#include "nat.h"
#include "nsc.h"
#include "optlist.h"
#include "player.h"
#include "proto.h"
#include "prototypes.h"
#include "server.h"
static int client_cmd(void);
static int coun_cmd(void);
static int kill_cmd(void);
static int options_cmd(void);
static int pass_cmd(void);
static int play_cmd(void);
static int quit_cmd(void);
static int sanc_cmd(void);
static int user_cmd(void);
static struct cmndstr login_coms[] = {
{"client client-id...", 0, client_cmd, 0, 0},
{"coun country", 0, coun_cmd, 0, 0},
{"kill", 0, kill_cmd, 0, 0},
{"options option=value...", 0, options_cmd, 0, 0},
{"pass password", 0, pass_cmd, 0, 0},
{"play [user [country [password]]]", 0, play_cmd, 0, 0},
{"quit", 0, quit_cmd, 0, 0},
{"sanc", 0, sanc_cmd, 0, 0},
{"user name", 0, user_cmd, 0, 0},
{NULL, 0, NULL, 0, 0}
};
/*ARGSUSED*/
void
player_login(void *ud)
{
time_t deadline;
char buf[128];
char space[128];
int res, ac, cmd, prev_state;
player->proc = empth_self();
pr_id(player, C_INIT, "Empire server ready\n");
for (;;) {
deadline = player_io_deadline(player, 0);
if (io_outputwaiting(player->iop)) {
if (io_output(player->iop, deadline) <= 0)
break;
continue;
}
if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
res = io_input(player->iop, deadline);
if (res <= 0)
break;
continue;
}
journal_input(buf);
ac = parse(buf, space, player->argp, NULL, NULL, NULL);
if (ac <= 0) {
pr_id(player, C_BADCMD, "Can't parse command\n");
continue;
}
cmd = comtch(player->argp[0], login_coms, 0);
if (cmd < 0) {
pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
continue;
}
switch (login_coms[cmd].c_addr()) {
case RET_OK:
break;
case RET_FAIL:
break;
case RET_SYN:
pr_id(player, C_BADCMD, "Usage %s\n", login_coms[cmd].c_form);
break;
default:
break;
}
}
prev_state = player->state;
player->state = PS_SHUTDOWN;
if (prev_state == PS_PLAYING)
empth_rwlock_unlock(shutdown_lock);
pr_id(player, C_EXIT, "so long...\n");
player_delete(player);
empth_exit();
/*NOTREACHED*/
}
static int
client_cmd(void)
{
int i, sz;
char *p, *end;
if (!player->argp[1])
return RET_SYN;
p = player->client;
end = player->client + sizeof(player->client) - 1;
for (i = 1; player->argp[i]; ++i) {
if (i > 1)
*p++ = ' ';
sz = strlen(player->argp[i]);
sz = MIN(sz, end - p);
memcpy(p, player->argp[i], sz);
p += sz;
}
*p = 0;
pr_id(player, C_CMDOK, "talking to %s\n", player->client);
return RET_OK;
}
static int
user_cmd(void)
{
if (!player->argp[1])
return RET_SYN;
strncpy(player->userid, player->argp[1], sizeof(player->userid) - 1);
player->userid[sizeof(player->userid) - 1] = '\0';
pr_id(player, C_CMDOK, "hello %s\n", player->userid);
return RET_OK;
}
static int
sanc_cmd(void)
{
struct nstr_item ni;
struct natstr nat;
int first = 1;
if (!opt_BLITZ) {
pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
return RET_FAIL;
}
snxtitem_all(&ni, EF_NATION);
while (nxtitem(&ni, &nat)) {
if (nat.nat_stat != STAT_SANCT)
continue;
if (first) {
pr_id(player, C_DATA,
"The following countries are still in sanctuary:\n");
first = 0;
}
pr_id(player, C_DATA, "%s\n", nat.nat_cnam);
}
if (first)
pr_id(player, C_CMDOK, "There are no countries in sanctuary\n");
else
pr_id(player, C_CMDOK, "\n");
return RET_OK;
}
static int
coun_cmd(void)
{
natid cnum;
if (!player->argp[1])
return RET_SYN;
if (natbyname(player->argp[1], &cnum) < 0) {
pr_id(player, C_CMDERR, "country %s does not exist\n", player->argp[1]);
return RET_FAIL;
}
player->cnum = cnum;
player->authenticated = 0;
pr_id(player, C_CMDOK, "country name %s\n", player->argp[1]);
return 0;
}
static int
pass_cmd(void)
{
if (!player->argp[1])
return RET_SYN;
if (player->cnum == NATID_BAD) {
pr_id(player, C_CMDERR, "need country first\n");
return RET_FAIL;
}
if (!natpass(player->cnum, player->argp[1])) {
pr_id(player, C_CMDERR, "password bad, logging entry\n");
logerror("%s tried country #%d with %s",
praddr(player), player->cnum, player->argp[1]);
return RET_FAIL;
}
player->authenticated = 1;
pr_id(player, C_CMDOK, "password ok\n");
logerror("%s using country #%d", praddr(player), player->cnum);
return RET_OK;
}
static int
options_cmd(void)
{
/*
* The option mechanism allows arbitrary string values, but so far
* all options are flags in struct player. Should be easy to
* generalize if needed.
*/
struct logoptstr {
char *name;
int val;
};
static struct logoptstr login_opts[] = {
{ "utf-8", PF_UTF8 },
{ NULL, 0 }
};
char **ap;
char *p;
int opt;
unsigned i;
if (!player->argp[1]) {
for (i = 0; login_opts[i].name; ++i)
pr_id(player, C_DATA, "%s=%d\n",
login_opts[i].name,
(player->flags & login_opts[i].val) != 0);
pr_id(player, C_CMDOK, "\n");
return RET_OK;
}
for (ap = player->argp+1; *ap; ++ap) {
p = strchr(*ap, '=');
if (p)
*p++ = 0;
opt = stmtch(*ap, login_opts,
offsetof(struct logoptstr, name),
sizeof(struct logoptstr));
if (opt < 0) {
pr_id(player, C_BADCMD, "Option %s not found\n", *ap);
return RET_FAIL;
}
if (!p || atoi(p))
player->flags |= login_opts[opt].val;
else
player->flags &= ~login_opts[opt].val;
}
pr_id(player, C_CMDOK, "Accepted\n");
return RET_OK;
}
static int
may_play(void)
{
struct natstr *np;
if (player->cnum == NATID_BAD || !player->authenticated) {
pr_id(player, C_CMDERR, "need country and password\n");
return 0;
}
/* TODO strstr() cheesy, compare IP against IP/BITS ... */
np = getnatp(player->cnum);
if (np->nat_stat == STAT_GOD && *privip
&& !strstr(privip, player->hostaddr)) {
logerror("Deity login from untrusted host attempted by %s",
praddr(player));
logerror("To allow this, add %s to econfig key privip",
player->hostaddr);
pr_id(player, C_EXIT,
"Deity login not allowed from this IP!"
" See log for help on how to allow it.\n");
return 0;
}
return 1;
}
static int
play_cmd(void)
{
struct player *other;
natid cnum;
struct natstr *natp;
char **ap;
char buf[128];
ap = player->argp;
if (*++ap) {
strncpy(player->userid, *ap, sizeof(player->userid) - 1);
player->userid[sizeof(player->userid) - 1] = '\0';
player->authenticated = 0;
}
if (*++ap) {
if (natbyname(*ap, &cnum) < 0) {
pr_id(player, C_CMDERR, "country %s does not exist\n", *ap);
return RET_FAIL;
}
}
if (*++ap) {
if (!natpass(cnum, *ap)) {
pr_id(player, C_CMDERR, "password bad, logging entry\n");
logerror("%s tried country #%d with %s",
praddr(player), cnum, *ap);
return RET_FAIL;
}
player->cnum = cnum;
player->authenticated = 1;
}
if (!may_play())
return RET_FAIL;
other = getplayer(player->cnum);
if (other) {
natp = getnatp(player->cnum);
if (natp->nat_stat != STAT_VIS) {
pr_id(player, C_EXIT, "country in use by %s\n", praddr(other));
} else {
pr_id(player, C_EXIT, "country in use\n");
}
return RET_FAIL;
}
snprintf(buf, sizeof(buf), "Play#%d", player->cnum);
logerror("%s logged in as country #%d", praddr(player), player->cnum);
journal_login();
empth_set_name(empth_self(), buf);
pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
empth_rwlock_rdlock(shutdown_lock);
player->state = PS_PLAYING;
player_main(player);
journal_logout();
logerror("%s logged out, country #%d", praddr(player), player->cnum);
if (!io_eof(player->iop) && !io_error(player->iop))
io_set_eof(player->iop);
return RET_OK;
}
static int
kill_cmd(void)
{
struct player *other;
if (!may_play())
return RET_FAIL;
other = getplayer(player->cnum);
if (!other) {
pr_id(player, C_EXIT, "country not in use\n");
return RET_FAIL;
}
logerror("%s killed country #%d", praddr(player), player->cnum);
pr_flash(other, "Disconnected by %s\n", praddr(player));
io_set_eof(other->iop);
other->aborted = 1;
other->may_sleep = PLAYER_SLEEP_NEVER;
empth_wakeup(other->proc);
pr_id(player, C_EXIT, "terminated %s's connection\n", praddr(other));
return RET_OK;
}
static int
quit_cmd(void)
{
io_set_eof(player->iop);
return RET_OK;
}