75 lines
1.9 KiB
C
75 lines
1.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* bsanct.c: Break Sanctuary subroutines
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*
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* Known contributors to this file:
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*
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*/
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#include <config.h>
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#include "file.h"
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#include "game.h"
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#include "news.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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void
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bsanct(void)
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{
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int count;
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struct sctstr s;
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struct nstr_sect nstr;
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if (player->god)
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return;
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count = 0;
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snxtsct_all(&nstr);
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while (nxtsct(&nstr, &s)) {
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if (!player->owner)
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continue;
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if (s.sct_type != SCT_SANCT)
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continue;
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pr("%s is no longer a sanctuary.\n",
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xyas(s.sct_x, s.sct_y, player->cnum));
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if (s.sct_effic == 100) {
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s.sct_type = SCT_CAPIT;
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s.sct_newtype = SCT_CAPIT;
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} else {
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s.sct_type = SCT_HIWAY;
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s.sct_newtype = SCT_HIWAY;
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}
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game_tick_to_now(&s.sct_access);
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(void)putsect(&s);
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count++;
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}
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if (count > 0) {
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game_note_bsanct();
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nreport(player->cnum, N_BROKE_SANCT, 0, 1);
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}
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}
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