empserver/src/lib/subs/check.c

131 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* check.c: Check a sector, plane, land unit, ship or nuke
*
* Known contributors to this file:
* Steve McClure, 1998
* Markus Armbruster, 2004-2012
*/
#include <config.h>
#include <ctype.h>
#include "commodity.h"
#include "empobj.h"
#include "file.h"
#include "player.h"
#include "prototypes.h"
#include "xy.h"
/* Note that timestamps make things tricky. And, we don't
* really care about the timestamp, we just care about the rest
* of the structure. So, we make a copy, and zero the timestamps
* in both copies, and then compare. */
static int
obj_changed(struct empobj *obj)
{
union empobj_storage old, tobj;
size_t sz;
if (!get_empobj(obj->ef_type, obj->uid, &old))
return 0;
sz = empfile[obj->ef_type].size;
memcpy(&tobj, obj, sz);
old.gen.timestamp = tobj.gen.timestamp = 0;
old.gen.generation = tobj.gen.generation = 0;
if (memcmp(&tobj, &old, sz))
return 1;
ef_mark_fresh(obj->ef_type, obj);
return 0;
}
int
check_obj_ok(struct empobj *obj)
{
char *s;
if (obj_changed(obj)) {
if (obj->ef_type == EF_SECTOR)
pr("Sector %s has changed!\n",
xyas(obj->x, obj->y, player->cnum));
else {
s = ef_nameof_pretty(obj->ef_type);
pr("%c%s %d has changed!\n", toupper(*s), s + 1, obj->uid);
}
return 0;
}
return 1;
}
int
check_sect_ok(struct sctstr *sectp)
{
return check_obj_ok((struct empobj *)sectp);
}
int
check_ship_ok(struct shpstr *shipp)
{
return check_obj_ok((struct empobj *)shipp);
}
int
check_plane_ok(struct plnstr *planep)
{
return check_obj_ok((struct empobj *)planep);
}
int
check_land_ok(struct lndstr *landp)
{
return check_obj_ok((struct empobj *)landp);
}
int
check_nuke_ok(struct nukstr *nukep)
{
return check_obj_ok((struct empobj *)nukep);
}
int
check_loan_ok(struct lonstr *loanp)
{
return check_obj_ok((struct empobj *)loanp);
}
int
check_comm_ok(struct comstr *commp)
{
return check_obj_ok((struct empobj *)commp);
}
int
check_trade_ok(struct trdstr *tp)
{
return check_obj_ok((struct empobj *)tp);
}