Building nukes makes you rate *lower* on the power chart, because the power factor ignores nukes. Fix that. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
91 lines
2.7 KiB
Perl
91 lines
2.7 KiB
Perl
.TH Command POWER
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.NA power "Display arbitrarily measured strengths of countries"
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.LV Basic
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.SY "power [new|update] [<NUM>|country <NATS>]"
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The power report provides one view of national strengths.
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It can be particularly helpful in planning defense strategies.
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.s1
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Normally, the last saved power report is shown.
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The optional arguments \*Qnew\*U and \*Qupdate\*U request a new power
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report based on up-to-date information.
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This costs 10 BTUs.
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The new report is saved for use by future power commands, except when
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a deity uses \*Qupdate\*U. This lets deities examine up-to-date power
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reports without affecting what players get to see.
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.s1
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If option AUTO_POWER is enabled, the command doesn't let you save new
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power reports. Instead, the power report is updated automatically
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right before the update.
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.s1
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If the optional \*QNUM\*U argument is given, only the
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top NUM entries in the power chart will be displayed. Note that for
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deities, if you give a negative number, only the top NUM entries in
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the power chart will be displayed, and the power number rating will
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not be displayed.
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.s1
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If the optional \*Qcountry\*U argument is given, then the information
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is given for those particular countries.
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.s1
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In the power report the countries are listed
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in order of decreasing \*Qpower factor\*U.
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Powerless countries are not shown unless explicitly requested with the
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\*Qcountry\*U argument.
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.s1
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The power report shows the following columns:
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.s1
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.in \w'money\0\0'u
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.L sects
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number of sectors
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.L eff
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average sector efficiency
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.L civ
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number of civilians
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.L mil
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number of military
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.L shell
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number of shells
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.L gun
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number of guns
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.L pet
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amount of petrol
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.L iron
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amount of iron
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.L dust
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amount of dust
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.L oil
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amount of oil
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.L pln
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number of planes
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.L ship
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number of ships
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.L unit
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number of land units
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.L money
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cash on hand
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.in
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.s1
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The \*Qpower factor\*U is determined by the following equation:
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.s1
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.NF
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power factor = ( power value of money
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+ power value of sectors
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+ power value of commodities in sectors
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+ power value of commodities loaded on ships and land units)
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* (20 + nation tech level) / 500
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+ power value of ships, planes, land units and nukes
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* (20 + their tech level) / 500
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.FI
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.s1
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The power value of money is dollars / 100.
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.s1
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The power value of a sector is efficiency / 10.
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.s1
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The power value of a ship, plane, land unit or nuke is the power value
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of the materials and money needed to build * efficiency / 100.
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.s1
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The power value of commodities is amount * type factor. \*Qshow
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item\*U shows the type factor in column \*Qpower\*U.
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.s1
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Efficiency is in percent.
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.s1
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.SA "census, nation, Communication, Nations, Diplomacy"
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