87 lines
2.9 KiB
Perl
87 lines
2.9 KiB
Perl
.TH Concept Autofish
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.NA Autofish "How to exploit resources at sea automatically"
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.LV Expert
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Fishing boats and oil derricks let you exploit sea resources.
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Navigating them back and forth between harbor and fishery / offshore
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oil field is rather tedious. Autonavigation lets you automate this.
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.s1
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It is more commonly used for fishing boats than for oil derricks,
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because oil fields are commonly configured to deplete quickly, and are
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often too far from harbors for the slow oil derricks to make
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autonavigation effective.
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.s1
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This is an example of how to set up a fleet of fishing boats
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so they will take their food produced each update and drop it off
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at the harbor of your choice. Oil derricks work exactly the same.
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.s1
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See info \*Qorder\*U for a complete description and example of
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syntax for the \*Qorder\*U command.
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.s1
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.NF
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map #1
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00000000001111111
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01234567890123456
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-4. . . . . . . . .
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-3 ? ? . . . . . .
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-2? . . . . . . ) .
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-1 ? . . . . . f . .
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0. . . . . g m . .
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1 . . . . f * w h .
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2. . . . . c + + .
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.s1
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You have ships 0,12 and 88 in the harbor at 15,1.
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Sector 16,0 has a very good fert of 93 so you want to use that
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as your fishing grounds.
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.s1
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1) move your ships to sector 16,0
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"nav 0/12/88 16,0"
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2a) set up autonav using the 'order' command.
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"order 0 des 15,1 16,0"
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This will establish a circular trade route.
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2b) set up food levels for the ship
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"order 0 level 1 start food 30"
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"order 0 level 1 end food 30"
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You can also use a global '*' or a fleet letter here.
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"order * level 1 start food 30"
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"order * level 1 end food 30"
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"order F level 1 start food 30"
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"order F level 1 end food 30"
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NOTE: You should set BOTH start and end fields to insure
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autofish will work correctly and set them at the
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same levels!
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NOTE: Fishing boats and oil derricks are a special case
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to the autonav code. This setup will only work
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correctly with them. If you want to use autonav
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with cargo ships please use the examples found in
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the \*Qorder\*U command.
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repeat 2a,2b for other ships in the area.
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.FI
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.s1
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During the update your fishing boats will now move to the harbor at
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15,1 unload food until it reaches 30, then move back to 15,1 and STOP.
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So unless the ship gets sunk, or something happens to it, like the
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civs starve on board if you don't leave enough food on it,
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the ships will continue to feed your country and you won't even need
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to think about them.
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.s1
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For oil derricks, step 2b becomes:
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.nf
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"order 0 level 1 start food 30"
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"order 1 level 2 end oil 1"
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Note: If food is not required, food cargo levels can be zeroed.
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Note: In this configuration, the end oil level is not important
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as it is not used.
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.fi
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.s1
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If your ship can't be unloaded because the the harbor is overcrowded,
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it will continue along its route.
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.SA "Autonav, order, navigate, Ships, Populace, Updates"
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