87 lines
1.4 KiB
Text
87 lines
1.4 KiB
Text
||| fire land
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| land must have mil>0, glim>0, gun>0, shell>0, eff>=40, and not on carrier
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|| assets
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land * ?shell>0
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lcarg * ?shell>0
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|| land not firing
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| nonexistant land
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fire la 666 6,0
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| 100% tra
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fire la 9 6,0
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| 39% hat
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fire la 1 6,0
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| 40% hat, at itself
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fire la 2 3,1
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| at sector that doesn't exist
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fire la 2 1,0
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| at ship that doesn't exist
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fire la 2 666
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| at valid target, but no mil
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lunload m 2 10
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fire la 2 6,0
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lload m 2 10
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| likewise no guns
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lunload g 2 12
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fire la 2 6,0
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lload g 2 12
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| likewise no shells
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lunload s 2 80
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fire la 2 6,0
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lload s 2 80
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| likewise on ship
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load land 9 2
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fire la 2 6,0
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unload land 9 2
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| likewise on land
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lload land 9 2
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fire la 2 6,0
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lunload land 9 2
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|| land firing nowhere (shells consumed)
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| 100% hat
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| at sea out of range
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fire la 3 -12,0
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| at ship out of range
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fire la 3 0
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| at sub, server pretends out of range
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fire la 3 13
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| likewise in port
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fire la 3 12
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|| land firing at bogus target
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| 100% hat
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| at sea
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fire la 3 6,0
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| at sanctuary
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fire la 3 2,-2
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|| land firing at undefended target
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| 100% hat with one gun
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| at empty highway
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lunload g 3 -1
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fire la 3 0,2
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lload g 3 11
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| likewise one shell (take care to avoid automatic supply)
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lunload s 3 -1
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march 3 gh
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fire la 3 0,2
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march 3 jh
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lload s 3 51
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| 40% hat
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fire la 2 0,2
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| 100% hat
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fire la 3 0,2
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| 100% hat
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| at sector, fractional range, ~50% chance
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march 3 yyyh
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fire la 3 0,2
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fire la 3 0,2
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fire la 3 0,2
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fire la 3 0,2
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fire la 3 0,2
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fire la 3 0,2
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|| show shell use
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lcarg * ?shell>0
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