empserver/src/lib/commands/hidd.c
Markus Armbruster 5bad9875a5 (sctstr): Member sct_che encoded number of che and their target.
Simplify.  Split into member sct_che (number) and sct_che_target.
Users changed.
(get_che_cnum, set_che_cnum, get_che_value, get_che_value): Che
encoding/decoding functions; remove.
(CHE_MAX): Move from var.h to sect.h.
(prsect, doland): Print / edit the new field.
2004-03-04 13:49:25 +00:00

87 lines
2.5 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* hidd.c: Do a hidden values report (deity)
*
* Known contributors to this file:
* Jeff Wallace, 1989
* Pat Loney, 1998
* Steve McClure, 1998
*/
#include "misc.h"
#include "player.h"
#include "var.h"
#include "sect.h"
#include "xy.h"
#include "nsc.h"
#include "nat.h"
#include "file.h"
#include "commands.h"
int
hidd(void)
{
struct sctstr sect;
int nsect;
struct nstr_sect nstr;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
prdate();
nsect = 0;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (nsect++ == 0) {
if (player->god)
pr(" ");
pr("HIDDEN VALUES old che------- plague----\n");
if (player->god)
pr("own ");
pr(" sect eff own loyal cnum value stage time mines\n");
}
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y, player->cnum);
pr(" %c %3d%% %3d %3d %3d %3d %3d %3d %3d",
dchr[sect.sct_type].d_mnem, sect.sct_effic,
sect.sct_oldown, sect.sct_loyal,
sect.sct_che_target, sect.sct_che,
sect.sct_pstage, sect.sct_ptime, sect.sct_mines);
pr("\n");
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return RET_FAIL;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return 0;
}