LICENSE to COPYING, because that's where it usually is. Update all the references to these files.
86 lines
2.6 KiB
C
86 lines
2.6 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* lstat.c: Show the stats of your land units
|
|
*
|
|
* Known contributors to this file:
|
|
* Steve McClure, 1996
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include "misc.h"
|
|
#include "player.h"
|
|
#include "land.h"
|
|
#include "nsc.h"
|
|
#include "file.h"
|
|
#include "commands.h"
|
|
|
|
int
|
|
lsta(void)
|
|
{
|
|
int nunits;
|
|
struct nstr_item ni;
|
|
struct lndstr land;
|
|
|
|
if (!snxtitem(&ni, EF_LAND, player->argp[1]))
|
|
return RET_SYN;
|
|
|
|
nunits = 0;
|
|
while (nxtitem(&ni, &land)) {
|
|
if (!player->owner || land.lnd_own == 0)
|
|
continue;
|
|
count_land_planes(&land);
|
|
|
|
if (nunits++ == 0) {
|
|
pr(" %16.16s s v s r r a f a a\n", "");
|
|
pr(" %16.16s p i p a n c i m a\n", "");
|
|
pr("lnd# %16.16s x,y eff tech att def vul d s y d g c r m f\n", "unit-type");
|
|
}
|
|
pr("%4d %-16.16s ", land.lnd_uid, lchr[(int)land.lnd_type].l_name);
|
|
prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
|
|
pr(" %3d%% %3d %1.1f %1.1f %3d ",
|
|
land.lnd_effic,
|
|
land.lnd_tech,
|
|
(float)land.lnd_att, (float)land.lnd_def, land.lnd_vul);
|
|
pr("%2d %2d %2d %2d ",
|
|
land.lnd_spd, land.lnd_vis, land.lnd_spy, land.lnd_rad);
|
|
pr("%2d %2d %2d %2d %2d ",
|
|
land.lnd_frg,
|
|
land.lnd_acc, land.lnd_dam, land.lnd_ammo, land.lnd_aaf);
|
|
pr("\n");
|
|
}
|
|
if (nunits == 0) {
|
|
if (player->argp[1])
|
|
pr("%s: No unit(s)\n", player->argp[1]);
|
|
else
|
|
pr("%s: No unit(s)\n", "");
|
|
return RET_FAIL;
|
|
} else
|
|
pr("%d unit%s\n", nunits, splur(nunits));
|
|
return RET_OK;
|
|
}
|